3ds Max | Scripts

AttachPreserveAnimation

8 votes

"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes.
In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"

ToggleSelection

8 votes

Walks through the list of selection types. Like All - geometry - lights etc.. I have it binded to alt+- (cycle down) and alt++ (cycle up).

Imap Control

8 votes

Imap Control alows you to save a series of Irradiance maps per frame with V-Ray® and then allows you to reuse those maps per frame - It also is useful to save incremental maps when creating Incremental add maps - saving progress incase of a crash.

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

maxVibrator

8 votes

This script makes adding positional noise to an object a simple task.

animated align dummy

8 votes

my hack for creating a helper that is aligned to a object not by means of PRS controllers but actual vertex points on the mesh.

useful for adding dummies for lights that are linked to pointcached objects.

Node Store

8 votes

In Max6 'this' has been added to the script controllers making it posible to reference the script controller itself. This means you can now use a Custom Attribute added to the script controller and store the nodes that the script will be accessing. Why you ask?

Inheritance_All_Enable.ms

8 votes

Enables Inheritance of Move - Rotation and Scale for the selected object(s)

SelectedVert_Decrease_Effect_by_point05.ms

8 votes

Bind this script to a hotkey and use it to additively increase the weight for each vert for the selected bone.

Gtools_Bake

8 votes

Texture Bakes:

Ambient Occlusion (Mental Ray)
Ambient Occlusion (Vray)
Diffuse Map (Vray)
Global Illumination (Vray)
Raw Global Illumination (Vray)
Caustics (Vray)

LMassign

8 votes

LMassing

this script assign lightmaps to every selected objects.

you must insert lightmap path, and you can choose uv channel e texture formats.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* in this case, the script works with vray lightmap suffix (max 2008 & 2009). if you want to use with other ambient texture suffix, write a comment!!

** just you must have materialID equal to number of multimaterial list.

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