3ds Max | All

Face Select

7 votes

"""Grows"" the selection area of a mesh to cover neighboring polygons. Useful for selecting only polygons which are connected with common edges."

Face Shifter

8 votes

This was my first real script. It's specific to a characters face that I created for SIGGRPH 98. (file included) This script uses sliders to control a characters facial expressions. It's can be modified to fit other characters. Theres also a tutorial fo

FaceExtruder

1 vote

FaceExtruder is a small tool for randomly extruding faces written in MAXScript.

usage method:

1. Select an object (it needs to be converted to editable poly).

2. Set the maximum and minimum values of random extrusion height.

3. Click the "Extrude" button and wait for completion! (Green completion progress is displayed at the top of the window)

FaceFX Facial Animation Plugin for 3DS Max released for $199

18 votes

FaceFX Plugin

The facial animation solution powering over 150 triple-A game titles is now being sold as an affordable line of plugins for several popular Autodesk animation packages, including 3ds Max. For $199, the same technology driving blockbuster video game characters is available to animators on a shoestring budget. To make the deal even sweeter, a single FaceFX plugin license can be shared across team members on different computers using a flexible and powerful licensing system.

FaceFX Facial Animation Plugin Tutorial for 3ds Max

54 votes

An introduction to the 2010 FaceFX Exporter for 3ds Max. Importing and Exporting bone poses, generating an animation, and importing it onto a character.

FaceGrabO

18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.

FaceGrabO v1.5

11 votes

Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.

Facescape

3 votes

The 'face-scape.ms' script contains a bunch of functions for randomly extruding sets of polygonal faces on a mesh and a simple utility that uses them. You can use it to add complex building-like detail to meshes or face selections in a mesh to simulate ci

FaceSelector

9 votes

It tells you how much n-sided poly's you have - and let you select all 3 sided or all 4 sided poly's - or do a subtraction of - let's say - all 3 sided poly's. Works okay - but needs a algoritme - it's slow on big meshes... Based on Bobo's code and LightWave's interface

Face_Maker

9 votes

"Face Maker allows the user to create quickly a human face primitive. The plugin is inspired from the face man/woman primitive in XSI 3d package. But in this 3ds version - you can toggle gender 'on the fly' and save/load presets."

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