3ds Max | All

miauu's Spline Deformer

10 votes

 

Obj2Spline Align

54 votes

 

 

A script that aligns objects along a path or spline. much more editable than the spacing tool. see how it works here or download complete package (with mini tut).

Batch Exporter

9 votes

Multi Scatter

10 votes

With this tool you can Scatter object on top of other object up to 8 level,
you can use different object for each level and you can record face to use
for each level.

" Faceengine " facial bone creator for 3ds max facial animations

7 votes

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

Randomize Elements

19 votes

 Randomize elements the easy way. Slow as hell with complex models (500k poly and more).

Viewport Align

20 votes

Rotates your top view to your selection. Go to top view, select 1 edge or 2 verts, run the script (and switch to coordinate system "screen" if you like). Click once to align horizontal, click again to align vertical. Good for architectural modeling with non-orthogonal walls.

 

VRay Camera Manager

5 votes

Pivot & Align Tools

10 votes

Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).


NOTE: This script now handles quad setup for both 3dsmax 2025 and above, as well as previous versions of Max.

 

See online guide in links section. 

Bake

24 votes

Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

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