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Stock Model Fixer

4 votes

 

With this script you can quick prepare model, downloaded from 3D stocks, before merge into your main scene.

Stock Model Fixer is indispensable when using models from 3ddd/3dsky, cgtrader, hotpies and other resources.

 

 

ChannelCleaner

4 votes

Hello, it's a simple script which make life easier for game-dev 3d artists.

Channel Cleaner 1.2

Channel Cleaner:

-Clean selected UV channel

-Clean several UV  channels "From: N-channel To: N-channel"

-Clean Vertex Color/Illumination/Alpha channels

-Works with editable poly and mesh

-Works with one and multiple objects

Thats all.

UPDATED to version 1.2:

Magic HotKey

17 votes

Depends of subobject level this script will execute different commands.

Random lights

1 vote

Simple script for randomizing selected lights intensity temperature and delete percentage of lights.

Attach Object To Vertices

3 votes

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

Rapid Resize Modifier

8 votes

Scripted Modifier that extends the Xform Modifer.   Allows you to non-desctructively scale objects to precise real world dimensions.  Works on both single and multiple objects.

Version 1.4:  Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.  Pivot offsets are now stored and loaded with the scene.  Thanks to Yue Fan for reporting the bug.

Maxscript deadline submit script tutorial

2 votes

Submitting jobs to deadline is not very difficult, but it can be automated with maxscript. It’s always a good thing to automate when you can. And it’s a good thing to submit stuff to a render-queue to free your own computer from the workload. So why not submit automated maxscript-jobs to deadline instead of renderjobs? Well, you can do that relatively easily with deadline. Consider this if you need to process a large amount of meshes with maxscript, or do some kind of image-manipulation with maxscript. Or do this when you have some kind of scripted renderpipeline.

Easy Turntable

7 votes

A quick script to aid in setting up a turntable render for your assets.

Press go.

Set the frame rate

Set the animation length.

The spline rotation allows you to set the start position

Regardless of animation range only performs 360 dgrees of travel

Added Slidertime to 0 on reset

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

Custom Attribute Editor

7 votes

This one allows you to fairly easily edit your custom attributes. It also allows you to build a rollout using VMS and then use that as your custom attribute rollout so layout is in your hands. On redefining a CA stuff like wired parameters etc. are preserved (as long as you don't change Paramblock and UI control names - editing captions as seen in the rollouts is fine).

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