3ds Max | All

zsSplineTools

3 votes

Some tools to simplify spline-editing. Works only on Editable Splines without any modifiers.

- SELECT vertices by spline (add to current selection or replace it)
- ADD vertices within the specified distance to selection
- ALIGN position of selected vertices to min / average / max value in specified axes
- DISPLAY AND ADJUST position of selected vertices (to value or custom grid)
- SET TYPE of selected vertices (corner / smooth / bezier / bezier corner)

pixelPack

9 votes

pixelPack allow to Pack yours UVW with a space around clusters adjustable in Pixel.

zsScaleTools

5 votes

- DISPLAY the real dimensions of selected objects (with transformations) or the selection bounding box
- SCALE objects to exact dimensions in world units, object rotation can be ignored
- UNIFY the dimensions of objects in selection to min / center / max values (per axis)

Dual Quaternion finally landed on 3dsmax!

27 votes

3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially
the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!
You can even paint the amount of Dual Quaternions influence.
Features:
- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending

Polypaint

2 votes

Import Objects with ZBrush Polypaint.

28/12/2020 - Updated to .3:
• Added support for multiple obj files !
• When installed it will change the obj import settings so you don't have to worry about that (restored when script dialog is closed, only when script is installed).
• If not installed you get asked to install it, so you don't have to right click.

Random Mesh standard object

3 votes


Toggle Turbosmooth , shell , and Symmetry

2 votes

Turbosmooth helper dialog

This is a simple script allows you to quickly toggle ( on or off ) all: turbosmooth , shell , and Symmetry modifers in the scene. I use it to control detail levels while I'm building up a scene. To use:

Biped Selector

6 votes

This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

Skin Helper

15 votes

A tool to help setting vertex weights when skinning.

Changes in version 0.90:

  • Added: option to sort list by bone name (turned on by default).
  • Added: Restoring the bones list position after list update (if possible).
  • Fixed: updating values didn\'t work sometimes due to precision issues.

Changes in version 0.85:

Render Vertex Colours

5 votes

"Objects with vertex colours can now be rendered with this plug-in. Please read the readme.txt in the zip file attached for installation guide and further information. "

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