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PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.4

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Align Pivot - set of scripts to managing pivots

2 votes

 Align Pivot (Smart/Standart) with Interface
Set Pivot by specifying the location point
Has multiple modes
Standard mode (Smart Mode is off ):
Pivot is set depending on the bounding box of the object. 
Smart Mode:
Pivot is set based on the surface of the object, not just its dimensions 
Use Local Transformations:
Pivot is set to the object’s local coordinates
If disabled – in world coordinates 
Offset to Center:
Offset Pivot to the center. Can be specified in percentage or system units. Supports positive and negative values.

Skin Wrap Reset

15 votes

Since the reset function of skin wrap doesn't work via maxscript, I had to create this tool to do it instead. It's not fully tested... it needs the command panel to be open to work, since it's telling max to actually push the button for us. Found some reference on CGTalk for this... so it's not all me!

Sprite Buffer

20 votes

Such a Maya feature to compare rendered images. Result displayed into VFB. Which means that you have ZoomIn/ZoomOut control (which is useful in comparing bitmaps) and also access to all VFB's controls like: Save, Copy, Clone, RGBA, ... etc.

Not Anonther Bitmap Path Checker

13 votes

You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?

Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!

Image Resizing 3ds Max

2 votes

UniCollapse

12 votes


ESC+KEY SCRIPT

v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In

And all this works by single button

Nuke2Max

8 votes

Here is a script in case you want to bring in your camera animation or .chan file from Nuke (back) to 3ds Max. Camera parameters like fov / focal length not yet supported.

Just run it via MAXScript -> Run Script. It will ask you for a .chan file and create a new camera that corresponds to your Nuke camera.

Mobius Strip Generator

3 votes

Creates a Mobius strip at the origin. All quads, automatically chamfered and smoothed.

mobius_strip

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