3ds Max | All

OverMorpher MeshSpace

1 vote

OverMorpher Mesh Space is the release of what I showed a few years ago: http://hocuspocus-studio.fr/tools/overmorpher/

That’s a new 3dsmax plugin. It works like a morpher, but on top of an animated mesh.

It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

Mirror Transform X Controller

0 votes

An MCG transform controller which mirrors another object's transformations across the X axis.

Includes a script which assigns the controller to all objects selected, and picks each corresponding mirrored object. Useful if you have a rig that is symmetrical and want to quickly mirror an animation.

UDK Scale Tools

1 vote

First version of a set of tools to help with planning and block out stages of environments.

Development Materials:

Applies either a grid or a character size dev texture.

Scale Billboards:

Creates a choice of character scale billboards.

Units Conversion:

Simple measurement converter for converting Feet, Inches, Meters or Centimetres to Unreal Units.

Development Materials and Conversion Ratios are based on UDK tool downloads available from Level Design Universe

Auto Material

2 votes

This MacroScript works as an on/off toggle. When on, the currently active material in the material editor is applied to new objects that you create. It also works on objects that you copy that don't have materials.

UVW 2 XYZ

6 votes

"Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So - in a render it will light like a 3d object (hard to explain - use it to see it)NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals."

P_SkinWeightTool

4 votes


P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.

features

- Bone Select + (Parent, Child, Mirror)
- Weight Draw Gradient (Line, Circle), Hammer, Avarage
- Copy Weights from closest
- Lock Weights
- Save/Load Selection, Save/Load Weights
- Display support options / Script for bone management
- etc...
(Be sure to read the readMe.txt file before use.)

--DEMO Version is free and includes all features.(Try this first before purchasing the paid version.)
http://pman.gumroad.com/l/qttfyz

FastIDPass 1.0 - Released for free!

1 vote

Stick Locator

23 votes

Stick Locator
=============
version 1.2

written by Mayec Rancel

(macroScript)

Description:
Creates a point dummy, and parents it to the reference object's vertex/center,
using controller expressions.

This is useful to parent other objects to a specific part of a deforming
mesh, or an object whose transforms have been 'baked' (e.g. point cache).

I have found it specially useful, in FX work, for particle/fluid emitters.

Notes:
- Only the 'center' method can be used with splines.
- When using 'vertex' method, the dummy's rotation will align to the

MCG StopMotion

5 votes

This MCG takes any vertex animated object and turns it into StopMotion/Claymation. You can also use it on non-vertex animated, ie. Transformed object.

Update note: Because it is based on Vertex animated objects, please use Skin and not Link, ie. if you transform a 'bone' object across the screen, then create your hero and Skin it to the bone object, not Link, then put StopMotion on your hero.

 

 

copyUVWchannels

8 votes

this script copyes uv data from one uv channel to another. and this script was written to aid exporting objects to cinema4d for painting (as cinema4d does not support multiple uv channels in the way 3dsmax does). so you need to copy your uvs to the first channel and then export.

  

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