3ds Max | All

Rename PF

1 vote

Script to rename multiple operators Pflow at once.

- Put the name of the FX in the "prefix", select the operators to be renamed and click "Rename"
The script renames operators this way: prefix + operator name + number

- Function "Clear name":
If no text is present in the "Prefix" button clear name removes the entire name of the operator.
If a text is present in the "Prefix" button clear name removes the prefix if it is present in the name of the operator.

Example:

"Prefix" FX_dust
Operator name: FX_dust_rotation_02
Operator name after clear name: rotation_02

MCG Select Verts by Closed Spline

0 votes

Installation: Scripting, Install Max Creation Graph...

Select verts by a closed spline...simple one..took 10 mins.

UV2POS

0 votes

slow..., could someone help me to improve the performance pls.
this tool ia trying to do something similar to "vrayPattern" plugin does, but the script is too slow, please help me.
it works for meshes only , don't try high poly count...

RoundVerts

4 votes

A fillet tool,but for polygon object, which can maintain tangent properties to adjcent edges of an arc ,keep or ajust the Radius and number vertices for it, output a more smooth apperance. So you need not worry about your splines have not been optimized enough

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MCG Dialogs

3 votes

Ever wanted a pop-up dialog for your MCG graph? Now you can have it and work with scene objects just by connecting nodes. The sample file randomizes the position of selected objects given custom limits. As this is a MCG utility, you don't get viewport redraw and undo support by default, so bear that in mind.

MCG Randomize Elements

1 vote

Pretty basic modifier to randomize mesh elements, the difference from the existing ones is the possibility to specify an upnode, which serves as a reference system for all the transformations. That means that XYZ rotation are then parallel with the object's axes, same with translation and scale.

Inset/Bevel/Extrude Poly

7 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

MCG BinaryRecursion

2 votes

There are 2 compounds here for study purposes. The Vu_BinaryRecursionSearchIndex is for anyone who wishes to dissect and see how the MCG BinaryRecursion operator is wired up.

I've also included my poorman's version of BinarySearchIndex...using a While loop, I actually think this poorman version is less convoluted than the BinaryRecursion one.

DummyCR

2 votes

Create different types of helpers, very helpful for rigging. You may create helpers on multiple objects. If you are not select any objects the script will create helper on [0,0,0]

Version: 3.3

PowerCoreTools: 3ds Max's CPU management tool

8 votes

PowerCoreTools:

Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max

A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of  CPU cores the render process uses) at render start. Restores the initial settings when the rendering is done. Can be configured to run in a complete transparent  No-UI mode, which is launched right after 3ds Max has started.
This keeps your workstation responsive for other tasks while rendering. A second 3ds Max session stays responsive and can be used to continue work on different tasks.

A look at the following screenshot will probably tell more than thousand words:

PowerCoreTools in Action

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