3ds Max | All

CameraClipper

8 votes

Changes Camera Clipping settings for all selected cameras

RandomMapPhase

8 votes

Whichever material in the material editor you choose - this script will go in and find all maps within that material that have a phase variable and assign a random number to it. This is useful if say you have two rocks - both with the same texture on it that contains several levels of procedural noise.

FloorGen Tools

8 votes

Script requires installed FloorGenerator

DummySizer

8 votes

Lets you size (rather than scale) dummies.

Rapid Resize Modifier

8 votes

Scripted Modifier that extends the Xform Modifer.   Allows you to non-desctructively scale objects to precise real world dimensions.  Works on both single and multiple objects.

Version 1.4:  Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.  Pivot offsets are now stored and loaded with the scene.  Thanks to Yue Fan for reporting the bug.

CrossSection_Increase_Selected_1.ms

8 votes

This script will increase the selected crossection by 1This allows you to increase the radius using a hotkey/Quad/Menu Item.

Inheritance_Position_Z_On.ms

8 votes

Enable Z Position Inheritance for the selected objects

Inheritance_Scale_On_Y_Toggle.ms

8 votes

Toggle Y Scale Inheritance for the selected objects

Remove components

8 votes

It is replacement of standard 'Remove'
Remove verts - edges - polys clean like a XSI 'Dissolve and Clean Adjacent Vertices'

Preview Render Force Values

8 votes

Hi,

I have written a simple script which allows you to create a standard force (wind,gravity,drag,vortex),in which it is linked to viewport indicators of key paremeters happening within the force.
This enables you when making a preview render, to compare different paremeters across each render. Just select helper enabled in the render preview window.
It also places the indicators in a layer of its own so you can turn them off and on.

Syndicate content