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7 votes

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Skin Radius Fix

7 votes

A simple little one that sets the inner and outer radius of a skin envelope to a fixed size. Easier than doing it by hand if you've a lot of bones.

Procedural Motion Baker

7 votes

This script will convert procedural/hierarchical animation into keyframe animation.

PolygonCount

7 votes

Count the number of polys in your scene and in your selection - placing the results in your interface.

ReloadAllBitmaps

7 votes

Reloads all bitmaps that exist in all scene materials and medit slots.

Polyvis

7 votes

Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

Scale Position

7 votes

"This utility scales the position of the selected object using an object or the selection center as the center of the scale.
1.31 Update: accidentally packed a wrong version in the zip... but there's are no changes - except that this one works..."

Properties

7 votes

Bring up the properties of the selected objects

QuickMaximize

7 votes

Okay - so there's already a shortcut to maximize the active viewport. But not to maximize whatever viewport happens to be under the mouse...at least not until now! Migratory Maya users should find this one comforting.

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