3ds Max | All

Create_Spline_IKChain.ms

7 votes

This script is for use with the naming convention described in the Tutorial section.The script is still in development and will become much more robust in the near future.

Vertices By Edge Number

7 votes

Fairly basic at this stage - it will filter the selected vertices to find those which have the specified number of edges ending at them. Written for a specific job - to work on a troublesome model.

SparrowRender

7 votes

SparrowRender allows you to set up your MentalRay render without having to fiddle in the render dialog for hours for that perfect picture/movie. From Draft to Pro and everything in between in just seconds. Set up an ambient occlusion pass in just one click, whatever quality.

TetriMax

7 votes

Stereo camera creator v0.4

7 votes

Added some render functionality... Hope u like it:) any feedback(comments critiques advises) are welcome.

You can drag-drop the script file onto max or go to maxscript>run script and run it. Since it's a macroscript you can find it in the customize viewport menu(right-click somewhere around menu and>customize) and find it in the Alpay topic. Then you can assign a keyboard shortcut or a quad menu and etc. Thank you!

Create Quick Wall

7 votes

This script allows us to quickly create a wall using the shape (linee, text, circle ecc..)

 

----- Features

Replace Objects Script

7 votes


This script can automatically replase specified objects in scene (each of them) to another object. Replaceable objects should have a similar names, for example: Box001, Box002, Box003... etc.
Run script, and with button "Old" pick one of the objects, which you want to replace. Other simillar objects will be append automatically, based on their name. Then with button "New" pick an object, which will replace previously selected objects. Push a button "Run",

Atom

7 votes

Atom is a new geometry plugin for 3dsmax.

It creates similar effects as you can see in After Effect's Plexus. Atom uses Particle Flow to generate lines, points and faces between the particles.

Tutorial : https://vimeo.com/125819240

Buy it on : http://hocuspocus-studio.fr/tools/product/atom-2/

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Layer Manager

7 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX. When Using Layer Manager - every object that is created within Max is placed on a Layer -
each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.

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