3ds Max | All

ReadCSM

13 votes

"Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. New: fff"

SelectObjectsByMaterial

13 votes

This script extends and improves the functionality of the button in the material editor labeled "Select by Material". I was always frustrated by this button because to effectively get every object with a specific material applied I always had to unfreeze/unhide everything, and on heavy scenes, this proved to be difficult.

Not Anonther Bitmap Path Checker

13 votes

You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?

Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

AtmosphericMan

13 votes

Simple script that lets you enable/disable/delete multiple atmospherics at once.

NormalTexMap

13 votes

"NormalTexMap - can be used to create a normal map by rendering custom geometry. Useful for wall detail - adding - or touching up existing normal map details. Just create custom geometry - apply and standard material with Self Ilum at 100 - and NormalTexMap and the diffuse map. You can then render the geometry as normal maps."

bakeBiped

13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

Certain Modifier ON/OFF

13 votes

I can describe it as a good handy script for choosing a certain modifier in all the scene - in any scene node - and turn it on and off easily,

i really searched for this specific script and i couldn't find it.

i use it alot myself as i work in animation to turn on and off "flex" modifier because when you grab the time slide back when its "ON" especially in a big scene it takes alot of time.

You can use it with any other modifier such as turbosmooth ,etc.

sadly the modifier name must be identical in all nodes to have this script work.

Render Info Strip

13 votes

This script was created upon request as a vray frame stamp replacement, intended for mental ray and scanline rendrers.

It allows custom information to be displayed in the rendered image, with user defined font size, style, colors and opacity of the strip background. In addition to predefined keywords, there are five custom expressions and one script value. Original render frame buffer can either be closed or kept open. The settings and callbacks are saved in the .max files.

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