3ds Max | All

Inheritance_All_Disable.ms

11 votes

Enables Inheritance of Move - Rotation and Scale for the selected object(s)

FaceGrabO v1.5

11 votes

Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.

Stretchy Bone Chain

11 votes

This script makes a bone chain stretchable, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category. This is my first official script, so if there are any problems please let me know.

Auto Chamfer

11 votes

Edge chamfer script. Similar but much simpler than EdgeChEx ... and no plugin :)

select object / objects (primitive, poly, mesh) and CHAMFER
(output is Editable Mesh)

Fontain

11 votes

This program allows you to create a unique fountain. The constituents of
the fountain are set in a group which name is indicated in the field
'NAME:'.
A fountain is made to be exported - and you can not have more than one
fountain in a scene at the moment of its creation. Several fountains can
then be merged in another scene.

MousePlanter

11 votes

A tool for 'planting' objects over the surface of other objects - with interactive control of the scale and rotation of each object planted.

RH Opacity to Alpha

11 votes

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.

PF Channel Info

11 votes

This script will display accessible particle flow channels into a list view.

Select By Mass

11 votes

Simple script, if people find it useful I'll make a gui and add a bit more to it. But the whole premise was to just quickly build a tool I could differentiate big objects from small objects in my scene based on VolSize variable in the script.

What I used it for was to fracture objects for a big landslide for a film, and then I wanted to use this script to tell me which objects were big so I would then work on making them procedurally break more, whereas I didn't want the small pieces to sub-fracture because that would be overkill.

Switch light by volume

11 votes

This script switches lights on and off whether they're inside or outside a mesh-volume. The main method is taken from cgtalk


You can also animate the lights

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