3ds Max | All

Light excluder

9 votes

Simple light excluder. Just select the lights and the object you wish to include/exclude and press the right button. Easy peasy (like cheesy peas)

cometScripts Macro-Suite

9 votes

This ZIP contains ALL the scripts below in script form - as well as macroscript wrappers and icons so that you can easily add these to MAX's quads - menus - keyboard shortcuts and toolbars. Just download - and follow the instructions in the README for installation. Less than 300k download. All my MACRO versions of my scripts are placed in the 'Comet Cartoons' category.

AttachPreserveAnimation

8 votes

"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes.
In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"

ToggleSelection

8 votes

Walks through the list of selection types. Like All - geometry - lights etc.. I have it binded to alt+- (cycle down) and alt++ (cycle up).

Imap Control

8 votes

Imap Control alows you to save a series of Irradiance maps per frame with V-Ray® and then allows you to reuse those maps per frame - It also is useful to save incremental maps when creating Incremental add maps - saving progress incase of a crash.

NOTE: 12/10/04 Fixed error message generated from incorrect .mzp file...

maxVibrator

8 votes

This script makes adding positional noise to an object a simple task.

animated align dummy

8 votes

my hack for creating a helper that is aligned to a object not by means of PRS controllers but actual vertex points on the mesh.

useful for adding dummies for lights that are linked to pointcached objects.

Node Store

8 votes

In Max6 'this' has been added to the script controllers making it posible to reference the script controller itself. This means you can now use a Custom Attribute added to the script controller and store the nodes that the script will be accessing. Why you ask?

Meshfoot

8 votes

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating - re-boning - or re-skinning anything.

NET_bitmaps

8 votes

hello everyone - so after a really long thay working on this i decided to share it with all of you.
this script will automaticly upgrade your bitmap´s paths on your 3dsmax.ini retreiving those paths from a central file called path.ini that is located on central server.

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