Mass Randomizer
Mass Randomizer 1.9

The ability to Randomize
- Position
- Rotation
- Scale
- Length-width-heigth- radius parameters
- UV Offset Values
- G-Buffer ID's
- Selection (object and subobject)
- Color and Materials
of selected objects.
You can define minimum and maximum values for each parameter.
Each randomization is undoable, but you better backup before use.
Use at your own risk.
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version 1.91
-Added Channel options to the UV map randomizer
-Selection Randomizer switched to the percentage instead of every N method. Which makes it more accurate.
-Minor Bug Fixed regarding to the redrawing issue while randomizing selected vertices.
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version 1.9
-Added wirecolor randomization and material randomization.
Wirecolor randomization assigns random wire colors to selected objects with the option of removing material of the objects.
Material randomization assigns predefined Multi-Material to selection
and adds a material modifier to selection with a random material ID (
between 1 and submaterial count of assigned multi material)
--Moved Material ID randomization under the material & color randomization menu
Known issues/bugs:
Currently selection randomizer doesnt support edit_mesh modifier.
There are no problems with editable_poly, editable_mesh, and edit_poly
modifiers.
When randomizing vertices of an editable poly object, it may not
redraw the randomized selection on the viewport. Scrubbing the
timeslider or changing the viewport is a temporary solution. There is
no such thing with edge and face selections and other than editable
poly objects.
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version 1.8
-changed ui
-support for subobject support for selection randomizer added. Now it
randomizes your selection depending on selection type. If edges are
chosen, it randomizes edges. If objects, it randomizes objects etc.
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version 1.5
-added Material ID randomization - Thanks Daniele Debernardi for the idea !
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version 1.4
-Single button for all length, width, height and scale parameters.
-Radius1 and Radius2 compatible for tube and torus primitives.
-General Naming and tooltip fixes.
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version 1.3
-added Selection randomization
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version 1.2
-added UV randomization
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version 1.1
-added G-Buffer randomization
Future releases:
waiting suggestions!
Its a Macroscript. Drag and Drop or run the script. Then assign into a menu, hotkey or quad menu through customize => customize user interface => Under the Category: Tik Works
| Attachment | Size |
|---|---|
| Tik_Randomizer.ms | 8.74 KB |
| Tik_Randomizer_v1.2.ms | 10.67 KB |
| Tik_Randomizer_v1.3.ms | 11.54 KB |
| Tik_Randomizer_v1.4.ms | 11.33 KB |
| Tik_Randomizer_v1.5.ms | 12.41 KB |
| Tik_Mass_Randomizer_v1.8.ms | 14.52 KB |
| Tik_Mass_Randomizer_v1.91.mcr | 19.2 KB |
| Tik_Mass_Randomizer_v1.911.mcr | 19.2 KB |

Nice Tool, Thanks! If add
Nice Tool, Thanks!
If add generate and asign random colors (diffuse) materials and Multi/Sub-Object for objects?
thanks Raafayr for the
thanks Raafayr for the input. I am planning to add a part related with the colors and materials soon.
Thx for this script...
Thx for this script... really good one
Is it possible to add group to the selection randomization ? It would be nice !
thanks ricou, do you mean
thanks ricou,
do you mean randomly selecting elements of a group by that?
sorry ! I don't know why but
sorry ! I don't know why but I thought that "selection randomizer" didn't work with several groups !! never mind ;)
Anyway, thx again... really useful !
ok, glad that it made use of
ok, glad that it made use of you.
thanx love this.. Really
thanx love this.. Really handy wen doin roof tiles to give a varied effect.. brill :D
STEVO147 esq
Really Amazing~ Thanks you a
Really Amazing~
Thanks you a lot