V-RayMtl Converter

162 votes
Version: 
3.5
Date Updated: 
04/07/2018
Author Name: 
3DZver

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)

View full list of currently supported materials and maps.

v3.5 update:

  • added support for V-Ray Next
  • added option for choice of how to converting CoronaBitmap: to VrayHDRI or to Standard Bitmaptexture
  • added support for convert CoronaRoundEdges to VRayEdgesTex
  • improved conversion CoronaFrontBack texturemap (creates a Vray2Sided material if this map is used in the diffuse slot)
  • added convert CoronaLight with ies to VrayIES
  • added option in "Advanced conversion" section for converting only selected Lights node
  • added option in "Advanced conversion" section to selecting conversion type of the Standard Cameras (for Max 2016 and newer)
  • some conversion improvements and code optimization

View full changelog

V-RayMtl Converter 3.0

Additional Info: 

V-RayMtl Converter 3 — is a new version of the maxscript known as V-RayMtl Converter.
This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components.

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter 3 converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them.

NOTE: I hope you remember that for the conversion of materials between different renderer engines, a prerequisite is the presence of these renderer engines in your system.

 

Installation:

Process of installing the V-RayMtl Converter 3 is very simple and does not require any special knowledge.
First be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories!
After downloading the archive you need to unzup the VrayMtlConverter3.exe file, run this installer as "Administartor", specifying of 3ds Max ROOT folder as the target. This will start the installation process of the script and all required components.

After the installation is complete, run 3ds Max, go to [Customize UI] settings, select [3DZverTools] in [Category] drop-down list, below in the list you will see [V-RayMtl Converter 3].

Then you can create button by move [V-RayMtl Converter 3] to Main Toolbar or assign "hot keys" for run this script. It depends only on your desire and on how you used to work and organize your workspace.

NOTE: Since some Windows 10 users have problems installing the script due to improper permissions settings to some folders used by 3ds Max, you are offered two options for installation: self-extracting .mzp archive and .exe installer. You can use any of these installers depending on your situation. More details in included readme.txt file.

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PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2019
Other Software Required: 
V-Ray Advanced 3.xx or V-Ray Next

Comments

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trick's picture

Great Plugin, great price

Just purchased your "little" tool in the hope it would convert a Revit model to VRay while keeping all the used textures. The standard VRay convertor didn't work, at least not in Max2018. Purchase, download, installation and conversion didn't take more than 2 minutes. Now I have a perfect model I can work on. This is how all purchases should be. THANKS:)

simcloud's picture

This is the best script for

This is the best script for converting materials!
Thank you for a great tool for little money!

MadMAX75's picture

V-RayMtl Converter 3

Thank you!

Great script!

Great help to save time!

Smile

3DZver's picture

The script has been updated

The script has been updated for support 2013-2018

3DZver's picture

Yes, the script really converts V-Ray materials to standard

V-RayMtl Converter 3 converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filters), glossiness, specular, bump, displacement, selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them. A full list of supported maps and materials for conversion can be seen here: http://maxtools.3dzver.ru/sc/vmc3_supportlist.txt

iasan's picture

Thank you!

Great script for a little money!
It helped me to save time!

stallfish's picture

Great and useful script i have seen!

Thank you very much for this great script! It very helpful in work with materials!
Works like a magic.

Keep up a good work on it.

Studio2a3d's picture

Corona to Vray

Yes! Thanks!

3DZver's picture

To do this, you can use the

To do this, you can use the fileInGamma=1 and fileOutGamma=1 command in the Maxscript Listener (F11)

arch3d's picture

Thank you!!

I know why i did't figure out this. I dont have output to gamma 1.0 in max 2018 :)

You can add it as option in advanced fix section.

I just test script and its really fast:)

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