3ds Max | Scripts

Flow Extrude

3 votes

Flow Extrude is a script which extrudes selected open border edges while maintaining the meshs topological curvature.

Quilted & Chesterfield Script

1 vote

http://www.scriptspot.com/files/u105687/anagoruntu.jpg

Quilted & Chesterfield Script

Properties
-3Dsmax 2013-2021 Support
-2 Type Model Selection(Diamond and square)
-Button Add
-Line Add
-Vray and Corona Material automatic assignment
-diffuse And bump Map
-Polygon Selection
-Vertex Selection
-Simple Design
-Chesterfield Model Create
-Easy to use

Create your model with just one click..

VRay Orthographic Rendering Camera Rig

68 votes

Simple VRay camera rig to produce orthographic renderings.

  • Front, Right, Left, and Rear Camera positions
  • Adjustable Rig - X, Y, Z, radius
  • Adjustable Camera Settings to fit object in VFB
  • Test Render button for preview

Interface:

Camera and Rig:

Switchers

5 votes

v1.08
Redesigned the Reference Coordinate System code
The View-Screen switch works correctly
ATK+hotkey: Local

Переработан код Reference Coordinate System
Корректно работает переключатель View-Screen
ESC+hotkey: Local

Bitmap Tracking / Resizing ....

63 votes

New  - ++ All Assets ++
New - External Bitmaps options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg
New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef
New - Remove Selected Assets
New - Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)
New - Favorite folder list for Auto-Relink dialog (just drag and drop)
.
 

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize to JPG selected bitmaps to specified size or to Nearest Power of 2
    - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose path from history or scene paths
      * Pick new path
      * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
      * Find and Replace part of paths - supports Regular Extension
- Multi-threaded Auto-Relink with progress dialog
- And More...

Uni-Hide/UnHider

6 votes

v1.14
Added: Will Hide all Layers except of the layer of an object allocated, If Esc+button of "Hide Unselected" command pressed.
It works even in sublayers (Thanks to Dmitry Belonosov and Vladislav Bodyul http://www.scriptspot.com/users/bodyulcg)

Добавлено: Скроет все слои, кроме слоя выделенного объекта, если нажата команда Esc+кнопка "Hide Unselected".
Работает даже в подслоях (Спасибо Дмитрию Белоносову и Владиславу Бодюбу http://www.scriptspot.com/users/bodyulcg)

Works on objects, selection objects and subojects
Edit_Poly

TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

Select Similar Pro

0 votes

poster1

The alternative to "Select similar" command that selects not just objects of the same type, but objects that you consider to be visually similar! It uses different characteristics to compare objects such as polygon count and size. For instance, if you created several copies of a certain tree, you can select all the copies of this tree among a lot of other editable mesh.

Object ID Organizer

22 votes

.
New:
 - Select / Filer from selected Layers
 - assign Unique or Random IDs for multiselection
 - fixed red button highlights - for selected IDs
 - save settings on dialog close: toggle buttons + size, position
 - more options in Add to Render Elements dialog 

Free test versions available - Please check end of description
.

Object ID Organizer is similar to my previous Material ID Organizer.

It helps to quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.

Material ID Organizer

39 votes

New:
 -
 added support for 0 - 65535 Mateiral IDs (3ds max 2018, 2019 and up)
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / filter from SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs

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