3ds Max | Scripts

SelectedVert_Reset_Weight.ms

Bind this script to a hotkey and use it to reset the weights of the selected verts.

UI_Align_Pos_Rot_Scale_Choose_Type.ms

Align Position Rotation and Scale of selection to target from Center to Center

UI_Align_Scale_Z.ms

Align Position Rotation and Scale of selection to target from Center to Center

Wire_Chain_X_Rotations_To_Ctrl_Object.ms

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

WireColor_Selected_Objs_Gradient_Yellow.ms

This script will apply a wirecolor to the selected obects using a gradient starting dark then getting lighter towards the end of the selection.

rdg::tools:quickHideReveal

This script lets you select a object to be hidden or unhidden.
It supports single objects - a group of objects and hierachies.

This is usefull if your objects are distributed over several layers - for example development plans.

Santa Project Planner

For animation or gaming production you need to design production flow or deploy networkrendering architecture.
Santa Project planner helps you to design production outline and save your money to buy any commercial production flow designer.

Random Select

This maxscript allows you to randomly select vertices - faces - and edges of any editable mesh. Highlight the mesh you want and run the maxscript. You can choose a percent of elements you want selected and grow or subtract from your current selection. As in - dial 20% under the vertex rollout - hit select - and you have 20% of the vertices selected for editing.

SM Scene Optimizer

I'd written this script some time back and it should help u when working every heavy scenes with a lot of geometry .....

This script should be of good use to animators - lighting artist - environment modellers - shading guys -

GlobalGlossySubdiv

Globally changes reflection or refraction glossy subdivision for all vRayMtl materials - as well as - for all vRayMaps

PFlow Crowd Coloring

PFlow Script Operator. Changes UV coordinates of instanced shape according to position of particle. Example file only

ArchiveScene

This script copies the file when opened with all the necessary textures in the specified directory.

pNURBS

Utility to work with meshsmooth efficiently (obsolete).

RenderCam

Outputs a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene.

Sym

Takes any selected objects and instances and mirrors them across the x axis in one button press.

Morph vs Frames

Animates the compound morph object features with a list of object (Teapot09 is morphed only at frames 09).

RotoBuilder

Reads bitmap pixel data and converts them into splines.

Welder

Welds a model containing many individual objects into a single editable mesh.

RotateUV

Rotate Texture coordinates about U -V or W at arbitrary angle. Affect Face Selection or Whole Object.

ChannelSaver

A that lets you save 12 different optional channels to TGA files. Basically splits the content of a typical RLA or RPF into separate bitmaps. Support for multiple layers per frame per channel.

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