3ds Max | Scripts

Pivot 2 edge

6 votes

v1.3e :slider for progress + Esc to exit + hide command panel

(進度顯示 + ESC鍵終止 + 多於10個物件就隱藏命令面板)

v1.2e :support multi object  and group

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set Pivot(Z axis) to select edge (poly only).

1.select a poly edge (選一條 poly 的線)

AK-BonesPro to Skin

10 votes

as we all know bonesPro is incredibly fast vs skin that is very safe, plus after all BP is a plugin and maybe sometime digimation guys decide to donot update it for upper max versions...so it will be a good idea to be able to convert BP data to skin. So this script does it for you, I hope you like it.
It applies skin modifier right after BP and keeps any other modifiers obove it; also it dissables BP but keeps it for you.If you have a dense mesh it will be slow but for modeles under 1500 vertices it works fast.

jCamera

0 votes

This script optimize an scene´s object to render

Scanline - Mentalray Switcher + AO

0 votes

Simple Switcher that changes from Scanline to MentalRay and has an AO button that will create a skylight and turn on light tracer.

Switch light by volume

11 votes

This script switches lights on and off whether they're inside or outside a mesh-volume. The main method is taken from cgtalk


You can also animate the lights

AddPRSKeys

5 votes

GUI

A script requested in the forum.
Useful for some game engines.

Enjoy

Color Pick Converter

19 votes

Choose any color and view its code values for both 8 Bit (0 - 255) and Arithmetic (0.0 - 1.0) for 3ds Max.

Installation
1. Run script from the Utilities panel in max

zwischendrin.com HDRI Scene Setup

39 votes

This tool creates a scene setup for HDRIs downloaded from www.zwischendrin.com and adds a test object (with materials), a camera and uses linear workflow if you like to.

interface screenshot 01

Toggle Time & Command -Panels

30 votes


This script creates 2 Bars, one at the bottom, one at the right. Clicking a bar toggles the visibility of the UIPanels next to it in default config. Rightclick closes a bar.

Have phun

Copy 2 Vert

37 votes



While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.
It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.

As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.

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