ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max or SketchUp. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.
- Can automate the simulation for all selected states (default,wavelet,post,render)
- Can continue simulation from any state (default,wavelet,post)
- Prints simulation time in the listener for most accurate simulation times
I'm happy to release a new script that allows you to create scripts using objects in max's viewport. It was written with the idea that it could replace the long outdated and basically useless "Visual Maxscript Editor" - it's even named the same acronym.
VME also 'imports' a PSD and converts it to a .MS file, if the PSDs layers are named correctly.
Stretchy Bones Creator allows a user to quickly create chains of stretchy bones, mirror them, project them onto an arbitrary mesh, and add them into a skin modifier. This allows a user to get right into weighting the vertices and fixing the skinning envelopes.