3ds Max | Scripts

Bip2root

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

Blinker

Automatically or manually adds blinks to a blink morph-target.

Define your head that has a morpher modifier on it and name the morph-target's name of the blink. If you have a long animation you can add auto-blinks to your head. You can also add single blinks at the current time manually.

Frame-Switch

Used to quickly switch between two given frames.

This is very useful if you want to compare two states between two frames (i.e. - character's pose on one frame and another). Simply press the Switch button continuously to switch between the two frames.

I/O Morpher

Exports or imports morpher data to or from a morpher.

Useful for copying morpher information from one file to another or from one head to another.

LinksDisplay

Place on your toolbar and toggle the button to view hierarchy links. Shows your links like a skeleton.

Selection-Switch

Switches quickly between two selections (objects or sets).

Useful for any type of jumping back and forth between two objects - like in alignments.

Tape Measure

This script started out as a reply to the question of how to assign a shortcut to the tape measure, :)

Multi/Sub Object Material Creator

Hi all. Here's my Multi/Sub Object Material Creator.

V.05 Updated UI to a less cumbersome version so it's easier to use. Kudos to Tassel for development)

V.04 Updated to include the option for Mental Ray material preset.

Ui tweaks to seperate the materials It now produces a random colour for each material (thanks to br0t)

Added the option to name your material (thanks to br0t)

V.03 Updated to include Mental Ray materials!

Grab Children

Select all children on picked object(s).

Requested modification of my GrabHierarchy script.

ViewsMan

Save and restore unlimited views.
You can save views in one scene and load them in another scene.
Double click in the list to restore the saved view.

ViewsMan

The idea come from AutoCAD where you can save up to 5 views. Im not sure (never see) how exactly this feature works in AutoCAD, I just read about this in the ScriptSpot.com, and I hope this tool is useful anyway ;-)

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