3ds Max | Scripts

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

Nuts and Bolts

38 votes

Nuts & Bolts

Finally patched the bugs that caused deformed models on 3ds max versions above 2015. It now supports versions up to 2019. A new and improved version of Nuts & Bolts is now available for free download. Enjoy !

 

3dsmax 2016 small export script

2 votes

A very simple script, create to simplify game engine export process, with minimal options.

Center pivot : do a simple center pivot on selected objects,

Center pivot bottom : like previously, but on the bottom (-Z) of the transformation matrix.

Center object to world : align selected objects to 0.0.0.

Process fbx Export UE4: Make a clean simple unreal 4 export :

DQ skinning Copier

3 votes

In previous max versions like max 2016,
when you save the envelopes, it doesn't save the Dual quaternions weights.
Which is a pain when you need to transfer skinning from a model to another for whatever reasons.
The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.
And I needed to transfer only the DQ weights, not the other envelopes.

So here is a super simple script to do that.

How it works :
1 : select the model which has the DQ weights set. (the skin has to be the first modifier)

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

csMergeBy

2 votes

One of the hidden gem of the new 3dsMax 2019 feature is the Custom Scene File Data Streams. This allows uses attach custom strings to your max and access from outside of 3dsmax. It is not only eliminate the need of copanionexternal file for such data but also opens up accesingof ,msx file realted data to any program or language.

For more details, check the help.

CustomFileStream Interface
CustomSceneStreamManager Interface

Print BoundingBox and Obj Name

1 vote

This script prints in .txt or excel format the BoundingBox of selected objects or groups of objects.

Script required by Jake2806 (http://www.scriptspot.com/forums/3ds-max/scripts-wanted/export-dimensions-to-txt)

Chamfer Modifier with Custom Defaults

2 votes

Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking. For an easy way to create custom modifier presets, see the Modifier Preset Creator.

Attach to Surface

2 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

Corona Proxy Switcher

0 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related Corona-Proxy data saved next to it.
Istance copies will be replaced with the new CProxy object.
Get previously saved objects back to max whenever you wish.

User Interface

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