3ds Max | Scripts


29 votes

Version 4.2.7 - July 2016

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.



Main Features Features


283 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.


6 votes

Aligns the perspective view to the face that is under the mouse while keeping the distance to the selected object (the distance will pretty much the same as between the view and the face to align to). It does not matter if the object has modifiers applied and the view will not be distorted into some strange rotation but kept aligned to the world axis.

Corona Batch Material Editor

4 votes

This script allows you batch edit multiple materials and bitmaps.

Project Manager

583 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.50.64:

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px
  • Adds support to different screen dpi settings.
  • Displays more information about files.
  • Keeps original names for objects after merging.
  • Adds new function to API “PMpostrFileMerge”.
  • Fixes an issue with auto detecting the Corona as default renderer for materials and scenes.
  • Fixes a bug when 3ds Max freezes when interactive rendering materials.
  • Fixes a lot of bugs and issues with interface.
Project Manager


Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

ProPal: Projection Tools Foliage and Tiling Textures

4 votes

ProPal is a scripted geometry plugin and special custom attributes to work with Projection modifiers and InodeBakeProjProperties and InodeBakeProperties to quickly convert geometry into tiling textures with various render elements. For any geometry that needs to be baked into a seamless U tile (or a seamless V tile) this tool helps you accomplish it very fast.

Keyframe Align

21 votes

Key frame align allows you to align an object over time based on key frames instead of placing a key on every frame. It will also align one object to another on every frame if needed. It can separate the position, rotation, and scale transforms. This script also works with biped. This was inspired by Jim Jagger's animated align and advanced align tools. I fixed an oddity with the rotation, it wont require it to be run twice on certain occasions. Latest update fixes an error with biped. A biped object with a modifier can now be interpreted by the script.

Spring Control

1 vote

Tool for fast control standard spring controller.



- set-up several spring controllers in one menu

- set-up everyone separately

- controls the value of spring

- temporarily disabling springs

- copy settings from early created springs

- saving presets

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

Bitmap Tracking / Resizing ....

18 votes

New  -  ++ All Assets ++
New  -  Demo v1.61 to present all assets (only UI)
New  -  Auto relink selected files

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

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