3ds Max | Scripts

Attach Object To Vertices

This script allows you to bind any object to vertices geometry using simple expressions.

Category: "GregoryMaxScript"

Sorting algorithm visualizer

This script is completely useless to a typical 3ds max user, but if you are a scripter/programmer and you are interested in sorting algorithms, then what it does maybe educational/fun.

It allows to visualize some common sorting algorithms used everywhere using boxes.

I implemented the code for MAXScript for most of the algorithms and the rest are direct translation of other languages and pseudocodes from the Internet.

Usage:
- Reset max file
- Run the script
- Choose your settings and click create/shuffle
- Choose a sorting algorithm
- Click sort

MFRender

MFRender



render multiple max files very easy with this script.

 

how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

Auto ProOptimizer

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Trajectory Tracker

 

This simple script was created in 3ds max 2013.

I do hope it will work with previous versions... 

What it simply does is to map out the trajectory of an animated object... 

USAGE:

Run the script -> Select the Moving Object & Click on "Track Selected"...

Deformation Cleaner

Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation.

Keens Batch Exporter

Batch export all objects in your scene as separate files to any file type 3ds max supports.
-Exported files use the object names in the scene.
-option to export files using their indivdual pivots as the scene origen(center objects to 0 -0 -0).
-export all objects - only selected/deselected objects.
-Asign prefixes to file names at export.

VMC (VRay Material Control)

The VMC is a powerful script that allows you to change the properties of materials or textures in your scene, selection or material editor.

Version 2 has been completely re-written and now includes support for all Vray materials and Textures like VrayDirt, VrayHdri, native Bitmap texture, Color Correction Map, MultiTexture, MultiScatterTexture and ForestMaterial.

It also boasts a handy subdiv reset for getting old scenes & models where you want them.

Move Populate Files To Network Path

If you have ever tried a network render using Populate characters, you've probably noticed that the textures are generated by Max and saved to a local folder on your computer. This isn't very helpful if you are trying to render over network.

This simple script copies the diffuse textures from all Populate people to a new folder you choose, then assigns the new path back to the material.

Plasma Studio

Syndicate content