3ds Max | Scripts

3dsMax 2013 SDK CHM Creator

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Update: Our friends at Autodesk have released an official CHM for both MXS and SDK!
Get it here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768

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This will convert the downloaded offline max2013 SDK help files into a CHM for your convenience. You can make a CHM for both the dotnet_ref and the cpp_ref parts of the help. For a MaxScript CHM check out http://www.scriptspot.com/3ds-max/scripts/maxscript-2013-help-chm-creator.

Maxscript 2013 Help CHM creator

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Update: Our friends at Autodesk have released an official CHM for both MXS and SDK!
Get it here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768

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With this tool you can transcode the offline HTML help into a CHM for personal use.

Remember, while these tools are freeware the resulting CHM is still a copyrighted work and you cannot distribut that without permission, so keep the CHM to yourself.

Needed:
-The offline maxscript help files: http://images.autodesk.com/adsk/files/maxscript-2013-help.zip

Zero

A simple Script for moving the selected object to 0,0,0 at the touch of a single button.

To install simply copy the downloaded macroscript file to
C:\Users\(Username...)\AppData\Local\Autodesk\3dsMaxDesign\2013\ENU\usermacros

You may need to enable show hidden files to access the folder.

After that you open 3ds max, go to customize> Customize User Interface> Toolbars. Under category find Oliver Emley and then drag Zero to an existing toolbar or create a new one.

Oormi Tools

 

Oormi Tools is a script which has a number of tools for everyday use. These are meant to be time-savers, click reducers and some are useful new features.

LightLister for Corona Render

LightLister for Corona Render

Health timer

This is a simple script, Record mouse position of working time and relax time.

Remind the degree of work fatigue,To Work and rest.

Morpher-Extract

Extracts all morph targets from a morpher, applying current changes from other morph targets.

Helpful use: Modify all your morph targets to have the same change. Create a new target with the change you want (say - having horns on a head) and add it to your main object at 100 percent on. Now use this tool and it will extract all your targets with the additional change. Now you can reload them all back to your main object with the change you wanted.

MaxScriptManager

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

MaxScriptManager

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

PF Spliner

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PF Spliner // Particle Flow Spline Generator

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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

Cobwebs (Modifier)

Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com

https://vimeo.com/63669318

Now comes with help file.

ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks

FilePathFinder Pro & Light versions

FilePathFinder Medium and FilePathFinder-Light now is free for users of 3ds max 9SP2& 2008!


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.
Also with this tool you can easy create or use existing materials and merge 3dmodels into your scene.

Update History:

FilepathFinder PRO v3.9.60

 New features:

  • Adds support to renderer Octane - working with asset files .
  • Adds support to renderer Octane -  rendering previews.

Bug fixes:

  • Fixes issue with blocking 3ds max hotkeys after opening menu “File”.
  • Fixes issue with setting a default renderer in Batch Render&Relink.
  • Fixes issue with applying render-preset in Batch Render&Relink.

Project Manager

 

 

Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc..

It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.

For more convenient job with libraries all information is presented in the thumbnails view.

The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).

Project Manager v.1.64.82

  • Adds support to renderer Octane - working with asset files.
  • Adds support to renderer Octane -  rendering previews.

Project Manager v.1.64.69

  • Fixes issue with merging targeted lights and cameras when drag&drop.
  • Fixes issue with applying render-preset .
  • Fixes issue with blocking 3ds max hotkeys after opening menu “File”.
  • Fixes issue with setting a default renderer in Batch Render&Relink.
  • Fixes issues with drag&drop materials and textures into Slate Material Editor.
  • Fixes minor issue with search in “Textures” category.
  • Fixes issues with Translations links to Local\Network paths.
  • Fixes issues with applying the setting “Use old Material/Map Browser” in max 2013.
  • Fixes issues with long time for first merging models and other assets.

Update History for all versions. 

Models
Materials
Textures
HDRI
IES
Asset Files

Light Lister for V-Ray Advanced 1.50 SP2-SP4a (3dsMax2008-2010 x32/x64)

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2,SP3 and SP4a

Add support lights:
- VRayLight, VRaySun, VRayIES and VRayAmbientLight(SP4a).

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)

JB Morph ui

 

A maxscript to Auto create ONLY morph UI.

  • 5 UI types
  • Custom Name
  • Change color
  • Change size
  • Easy controler and base selection
  • Auto Set skin pose

Note: Beta version

MirrorNormalFixer

After applying the model tool "Mirror" normal to the model is turning inside out. This script fixes this by spelling the simplest way in automatic mode.
The script must be copied to a folder scripts/startup and restart 3ds max.

" Faceengine " facial bone creator for 3ds max facial animations

FACEENGINE TUTORIAL

To run the facial script :

1- Un-rar the "faceengine.rar" into your 3ds max programm folder.
for example ,

c:\program files\3ds max\faceengine

2-in 3ds max environment , run the "vertex recorder" script, if you have problems like " runtime error ..." , you need to run "3ds max.exe" as administrator , and re-run this script

3-With first button , select your 3d head model

4-With second button , select the vertices one by one according
to the visual quide on script window ( red dot on the quide model ) ,

Morpherizer

INTRO:

Morpherizer is a maxscript utility that gives access to MORPHER data outside the stack and modify panel itself and has some other handy buttons and tricks that can help you with yor morphing, lipsyncing and animating tasks.

Morphizer 0.9 UI


INSTALL INFO:

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