3ds Max | Scripts

ActiveMtlSlot

12 votes

Prints the current Active Material Slot Index to the Listener.

activeType

173 votes



Summary of changes for activeType 0.36

- removed spacewarp mods query (it was causing a bit of slowdown)
- disabled subobject, pflow and slate modes
(More detailed info on changes at the History notes below)

ActiveX problem %1 could not found.????????

5 votes

when i run my script in my computer . it will be have this problem like below.

MAXScript Rolout Handler Exception

--Runtime eooro:Cannot create the ActiveX control:MSComctllib.TreeCtrl
Reported error message:%1 could not be found.

Some one can help me ?? what the problem is ????? Thanks!

Add Cebas RenderElements

0 votes

Quick script, that allow user to add Cebas Render Elements to list (FinalToon_Lines, and tP smoke Renderelements). The script will take care if the pluggin are installed or not, so no need to have both installed to use it...

Very usefull, specially when using Vray as renderer, since these REs will not be listed on RE manager...

Add Inbetween

16 votes

Adds an inbetween key at the time-slider time. The value of the new key is a mix of the previous and next keys' values. The mix percentage can be controlled with the "Change In-Between Percentage" tool.

 

This tool is a macroscript (see this article on macroscripts and how to install them). After you run the script file, the 2 macroscripts will be available in max's customize window under "Os Tools" category.

 

Add Physique

4 votes

Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu

AddPRSKeys

6 votes

GUI

A script requested in the forum.
Useful for some game engines.

Enjoy

Add_Attachment_Controller.ms

3 votes

This script allows you to take a selected object and add an attachment controller by dragging to the object you want to attach to

Add_ClothFX_Modifier.ms

2 votes

This script adds the ClothFX modifier

Add_LinkConstraint_And_Target.ms

10 votes

Use this script to add a link constraint controller to an object then pick the target you want the link to become active. The target will be added at the current frame time.If the Link Constraint controller is already applied then this script will allow you to add a new target at the current frame.

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