3ds Max | Scripts

MaxTo3DS

8 votes

This little scripts converts all the max files in a folder to 3ds file format.

Note: does not have a UI. Requires user to edit path to max files in script via text editor.

selectioncommander

8 votes

"Many new selectioncommander-commands are available now. the commands.txt is in v6.2 and there are ca 140command-presets available. the selectioncommander is a script which manage and interpretates simple maxscript-like commands from the commands.txt. the command will be executed (if possible) for all selected objects...but you can also define commands which run without selected objects.

Face Checker

8 votes

"This script select faces with an area minor than the value specified. Good to find 'hidden super thin' faces in low poly models. Only works with editablepoly objects. Sometimes you should pan a viewport or move the mouse to refresh the face selection.

Ultimate test mode:

batcher

8 votes

(it's a badger - get it?) one of the most important features of photoshop is to batch process a whole bunch of files at once with a pre-made action.

UVW Map Selected

8 votes

This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.

santaMemoryHide

8 votes

Very useful to hide & unhide objects when working with complex scenes like making scene with 100 tree objects or more.

objectDetacher

8 votes

Takes selected objects (meshs - polys or splines) and seperates all their elements into seperate objects.

Random Material ID

8 votes

This script randomizes the material ID's in an editable poly by sub-object element. Just select an editable poly (editable meshes will be converted to editable poly) - run the script - assign a Multi/sub material to the object.

Editable Poly to ADD Edit Poly (vertex transformer)

8 votes

(vertex) to ADD as Modifier (vertex position) for clone Object

FR_morphTool

8 votes

help you create a symmetrical morph targets and accelerate the creation of your morph targets

-pick your master object
-if your object doesnt have morpher modifier you can press "add Morpher" button
-set offset value, depend how far you want to offset your morph target
-press copy button to create morph target
-modify your vertex then press "mirror morph" button (the object will be a new object), make sure you have selected the object you want to mirror
-then press "send to channel" button to send your selected object to morpher channel

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