Tagged 'merge'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features for management 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, add materials to categories.
 

Project Manager version 3.15.31

  • Adds an ability to create a dome light on drop HDRI files onto viewport for Redshift, Octane, Final, FStorm and Arnold renderers (VRay dome already supported)
  • Uses a spherical type as default for texture maps that are used in an environment or dome light
  • Adds an ability to reassign images used on selected dome lights with the button "Assign to Selection"
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Extends the search options in the Categories. (See the "Categories" option in the "Search options")
  • Adds support to keep hierarchy on replacing. (Currently supports only on replacing using single node)
  • Adds support to undo on replacing objects
  • Uses the Redshift Bitmap by default for Redshift renderer
  • Display a confirmation dialog when overwrites an existing proxy file
  • Adds new API methods PMStructureInfo.GetDescription(), PMStructureInfo.UpdateDescription() *
  • Adds new API struct for manage Categories: find categories, add new categories and assign categories to files. **
  • Fixes an issue with resetting V-Ray VFB buffer on rendering preview
  • Fixes a bug setting path for links contained illegal characters
  • Fixes an issue with execution some commands in 3Ds Max 2022.1
  • Fixes an issue with dropping materials to Slate Material Editor in 3Ds Max 2022
  • Fixes an issue with importing large databases to MySQL
  • Fixes an issue with using the API method 'GetSelectedItemsInfo()' for materials
  • Fixes an issue with display information about texturemaps for some max files in the status bar
  • Fixes a minor issue with paint in a scene with 3d models using the "3Ds Max Paint Settings"
  • Some other optimizations and speed improvements
  • Adds an ability to export several types of proxy files to other formats *
  • Adds an ability to Find & Replace part of paths in batch mode ["Batch Render&Relink"]
  • Fixes an issue with managing material categories in some cases
  • Fixes an issue with reading/writing/applying some setting
  • Fixes an issue with exporting 3d files to 3ds Max file format
  • Fixes an issue with grouping some models on merging
  • Fixes an issue with detecting correct bounding box for some models on rendering
  • Fixes a bug when System Environment Paths contains invalid paths
  • Fixes an issue with changing the interface in version 3.14.32
* Currently supported to Corona, Final Render, FStorm, Octane and VRay Proxy
 

Project Manager version 3.14.32

  • Adds an ability to batch export 3d files to 3ds Max file format
  • Supports converting Vray and Corona Proxy to 3ds Max file format
  • Supports to specify 3ds Max version on export 3d files to 3ds Max file format
  • Adds an ability to set hotkeys for programs in the "Open with..." menu items list
  • Renames "Asset Files" tab to "Asset Tracking"
  • Fixes some minor issues with ProxSi
  • Fixes an issue with converting some objects to proxy

 
 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Batch Exporter

4 votes

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

OutFiler file browser

7 votes

Now it's free.

The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.

The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.

Merge By Layer

301 votes

Merge By Layer 0.4

A self explained script, I think. Enjoy

Copitor

114 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

Batch Loader

75 votes

Quick Merge/Import multiple files.

UI v.1.7

Features:

  • Merge multiple .MAX files
  • Import multiple .* files (ie all that can be imported)!
  • Log all files where failed to load to Listener (if any)
  • Multiple history for recent used paths available
  • Limit count of recent paths to keep in history added
  • Group option available
  • Layer option available
  • Attach option available
  • "Auto" option (if is checked no prompt for Merge/Import) *

Maxfiles Browser

2 votes

A multi-method browser used to quickly find and display maxfiles using one of four methods from which you can Open or Merge from.

# HISTORY method: Displays maxfiles most recently accessed, as well as a dropdown list of recently accessed paths. Dynamically updates as files are opened to reflect the most recent history file and paths order.

Select Last Merged Objects

1 vote

This script allows you select last merged objects again.
Script category:"Osetrov-3D"

Installation: drop script file into 3ds max viewport and assign hotkey or button in toolbar. Alaso you can find this script in global serach (hotkey "x") if you type "Last merged".

Teamwork

13 votes

Teamwork Script User Interface

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