ToTex Render To Texture

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Moved to github

The project Totex has been moved to gihub so community development is easier

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):


- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.


New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader -
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Material ID Masks was partly based on a script of Koen Samyn, it's been optimized for faster and better rendering with ToTex.


Additional Info: 

- UI Interactivity - Hover graphics, Tooltips
- UI : "+"-sign left mouse click
- Updated Grad Top Down
- Confiugration Added : MaxMerge, Render Preset
- Improved Auto Update Installer
- Added Thumb View
- Styling Layout
- Color schemes improved

09 / 02 / 2011 - Adding Element Map System
01 / 02 / 2011 - Added Thumbview / Listview system
30 / 12 / 2010 - Expert Mode
30 / 12 / 2010 - Resolution Slider
29 / 12 / 2010 - Update UI Interface
25 / 12 / 2010 - Max Merge system
25 / 12 / 2010 - Render Preset system
23 / 12 / 2010 - Fixed For each material ID
22 / 12 / 2010 - Selected faces Bake
21 / 12 / 2010 - Added Bake "For each Material ID"
10 / 12 / 2010 - Dialog Position is now saved
14 / 12 / 2010 - Preview Object System with Xoliul shader and standard material
15 / 12 / 2010 - Normal maps will be putted in normal slot
17 / 12 / 2010 - Cache system for preview objec

Version Requirement: 
3ds Max 2009 - 2010 - 2011
Video URL: 


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TitusLVR's picture

Hi, it is very helpfull

Hi, it is very helpfull script.
and can you add some feature? - bake multiple objects in to one texture ( max 9 )

Svennovich's picture

Allright Totex 1.3 The

Allright Totex 1.3

The Material ID Mask system is added,
I hope this is what you are looking for, ronin3D?

note: I had some bugs that material id masks didn't work, if you still have problems, please let me know.

I adjusted some selection errors so ToTex won't crash any more (i think)
but if you still find bugs please let me know.

I'm still open for new requests, cause i'm out of idea's at the moment.

Hope you like it! :)

ronin3d's picture


Tongue outGreat

Svennovich's picture

*note: material ID Masking

*note: material ID Masking system almost finished! it will be available this week :)

allright some new updates for totex ! (v.1.2)
- cancelling the render will stop the total render list of ToTex
- render preview can be toggled on or off in the settings dialog

started working on the material ID system, i found out how to do it so i think i will have it finished at the end of the week.

hope you like it!

asymptote's picture

Thanks, can't wait. I'm

Thanks, can't wait. I'm absent minded, I usually remember what I've forgotten to do about .03 of a sec "after" I hit render ;)
How do I get the preview to show as it's rendering ? I'm doing lots of shadow/alpha map tests and could save a lot of time aborting the render after the GI pass, If it looks bad.

Svennovich's picture

thanks asymptote, nice to

thanks asymptote, nice to hear that you like it

I never thought about that problem. I will spend some time on it tomorrow and try to fix it.

Just did some maxscript research and I can check when a user cancel a Render action. So i think i can fix the problem easily.

I will put the update as soon as possible.


asymptote's picture

Brilliant script!! great time

Brilliant script!! great time saver, my only problem is if I cancel the render, I can't access the viewports and have to end max and restart.
Using Max 2010 sp1 , finalrender r3

ronin3d's picture

Excellent news, specially the

Excellent news, specially the material id system you are working on... good luck

Svennovich's picture

k, I created a new version of

k, I created a new version of ToTex, added some new features
- I fixed the usermacro, so now you can find totex in the 'OoiTools' category
- set startup state of the window (so you can set it that it starts up docked on the left side
- activeX enableAcceleration toggle, it was a request of someone, i don't know what it does but if it makes someone happy lol

any new requests are more than welcome! thanks everybody for the feedback.

so for soon : I'm going to work on a system for rendering out seperate material Ids

Svennovich's picture

maybe you have an older

maybe you have an older version, the last one that I released should have the OoiTools category, if not check category "ToTex" that one should be available.

Will check it out..maybe i updated the wrong file or didn't code it right.

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