3ds Max | Scripts

Quick mapping

Quickly assign a box mapping of 1m³, 0.5 or whatever you want.

quick mapping

Lock/Unlock link info

When you want lock an object like a camera, you must check each box on the hierarchy > link info
Same thing when you want to unlock.

This script automatically do it for all entries.

lock/unlock link info

SEA3D Exporter

A file format for games

Export entire scenes to Web with just a few clicks

Batch It Max

Designed for batch processing multiple max file with multiple scripts.

Batch it Max works something like the batch processing in Photo Shop, where you can create a series of actions, in this case a max script, and have it run on multiple files. Batch It Max will load each file, run the script and then save the file.

Displacement Roof Surfaces

See "Additional Info" for the latest version history.

Displacement Roof Surfaces is a Free MaxScript that will take your existing roof geometry and properly apply UV Mapping coordinates to each roof plane and then apply convincing materials and displacement modifiers to the geometry.

Our goal is to eliminate the need for filling your 3d scenes with millions of polygons of roof tile geometry, thus keeping your viewports moving quickly and saving you hours of tedious work.

Instance Tool

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

Stretchy IK-FK Arm Rigger with Auto Clavicle

An arm rigging system with auto-clavicle and auto twist solutions.

Facial Animation Rig

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.

Render Optimizer V3

Hi Guys,

Welcome to Render Optimizer V3. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

Render Optimizer Options

Nitrous Texture Tweaker

Nitrous Texture Tweaker ( 3ds Max 2012+ )

  • Set Nitrous Viewport Texture resolution limits
  • Set material display modes on selected or all objects (shaded and realistic, with or without maps)

Nitrous Texture Tweaker UI

maxCalculator

maxCalculator within the dropdown window allows you to edit numerical values,
same as standard Windows Calculator.
Using the dropdown calculator, you can perform basic calculations such as addition, subtraction, multiplication, getting the inverse number and working with a memory register etc.

Circle From 3 Points

Creates a circle using three points.

Usage:
You will find this under the create panel / shapes / Circle 3 point
click mouse button for each point. will create a circle on a plane defined
by the three points in 3D space

Hunter

Search the scene for items (objects - modifiers - etc] with specified properties (instance of - same type as - etc.) - and do something to them (select - delete - disable - etc.)

Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Max2013 - StateSets to NetRender

I was using 3ds Max 2013 and I realized that you cannot setup State Sets to send all StateSet to Backburner automatically, like in 3ds Max 2012 (with button "Net Render" at Render Setup), you must activate each StateSet by hand and send to Backburner. stupid, right?

It’s a very basic script but works perfectly. This script load all StateSets into a listbox (except Objects StateSet). After you click at "Render All State Sets", it will do a loop inside StateSets to activate each StateSet and open NetRender Dialog.

Chain creation Tool

This script allows an easy distribution of an object along a path and adds a Wire-Parameter between the objects. it allows you to controll the whole animation on the path with the master object.  

You can also change the wire-color and randomize the parameters of rotation and scale.

3dsMax 2013 SDK CHM Creator

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Update: Our friends at Autodesk have released an official CHM for both MXS and SDK!
Get it here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=16707768

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This will convert the downloaded offline max2013 SDK help files into a CHM for your convenience. You can make a CHM for both the dotnet_ref and the cpp_ref parts of the help. For a MaxScript CHM check out http://www.scriptspot.com/3ds-max/scripts/maxscript-2013-help-chm-creator.

Delete Spurious Keys

When you have unwanted keys on Meshsmooth/Turbosmooth modifiers, it can be a pain even if the iteration value does NOT actually change. If you have hair and use Vray moblur/displacement, it may crash if you have these keys in your scene.

These keys are created when you hit the big Set Keys button and your Key Filters has Modifiers checked. Use this script to get rid of these keys (and optionally material keys as well).

As usual, back up your file before running the script. Just drag and drop the script into your Max viewport to run.

Lele's Vray Tools

A set of tools to aid in the daily VRay work.

Updated for VRay 1.5 SP2.

The installer from V. 1.4ss - SP2 onward now has an option to automatically add the scripts to a ctrl+shift+alt quadmenu.
Notice it should append the scripts to whatever is already in the quadmenu (nothing, by default).
Please report any odd behavior, or undesired effect: it's a first attempt at the code, and may contain issues.

Anything to Physcam v.1.4: converts max standard cameras and viewports to VRay Physical Cameras, along with FoV animation.V.1.4 corrects a bug with camera views conversion, copies across clipping planes' ranges , and allows for individual camera naming at creation, rather than later by hand.

Matrix-Weighted Exposimeter V. 1.21 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!

From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).
V.1.21 fixes the inconsistencies in vray versions when using QMC (now brute force) as a method for exposure GI.

CheckMate tools by POPA_3D - Turbosquid Contest Winner

 # Script Features: 

the script is composed from 4 sub scripts:

  • Models Checker:

Check For Scenes and Objects Problems (flipped faces, Ngons Faces, Overlapping Vertices, Isolated Vertices, scaled objects, overlapping UVs, default Names, Hidden Objects, not grouped Objects, objects without materials, Missings Textures, defaults Materials names).

Batch check Files is supported.

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