3ds Max | Scripts

miauu's Mini Transform Type-In

4 votes

  Script for 3dsMax 2009+ that changes the default Transform Type-In dialog to mini TTI. The miniTTI is placed over the title bar of the default TTI. The script file can be placed in maxroot/scripts/startup folder so when you run 3dsMax the default TTI will be automatically transformed to mini TTI and will be placed at the last used position of the TTI(default and mini).

In the video you can see how to use the script.

Special thanks to Denis Trofimov for his help.

UV Normalizer

0 votes

/*HeaderStart******************************************************************************
:Created By: Manu Pratap
:Company: Dhruva Infotech.
:Site: http://dhruva.com
:E-mail: [email protected]
©manupratap
:Script Name: [UV_Normalizer]

:Purpose:
This script is written to find out the Texel Density, Area of Geometry and Area used by the Pixels in UV layout
and normalize them according to a chunk-texel density or cluster-texel density.
NOTE:- How to use it?

FumeFx to Deadline submitter

0 votes

This module allows you to submit FumeFx containers to Deadline. It can submit three jobs per container: default, wavelet and render. It will also create dependencies between these jobs.
It automatically creates a folder structure to all simulation and render files.
You can submit different versions of your simulation.

Also included module for quickly switching between your simulated versions.

Tentacles

96 votes

Create procedural tentacle animation with one click. Select the parent bone, generate the script and have fun.


video demonstration***not updated

--
***Loop function added (thanks Zoran for the idea) 21.04.09
***Bug fix for 64bitVersions
reverse animation option 17.02.09
***Installer update

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:

- Easily set IDs on all selected objects.
- Select objects by their ID.
- List all IDs in the scene
- Clear IDs
- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

Bitmap Tracking / Resizing ....

23 votes

New  -  ++ All Assets ++
New - Custom Resize / Convert dialog
New - Faster multitreated Auto-Relink
New - Favorive folder list for Auto-Relink dialog (just drag and drop)
New - MyLocations - super fast check for file status - skips unknown network paths
New - support for FStorm Bitmaps - sort by size / resizie
.

Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Support for All Assets now
- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- Multi-threaded Auto-Relink
- And More...

ExploreX

3 votes

SUMMARY:
"Select From Scene" and other 3ds Max Explorer based dialogs introduced over the last few years, tend to always open on top/left screen positions. They simply do not remember any user set positions. This script fixes that using it's own database to save and restore those dialog's positions. This works across 3ds Max sessions..

Rename objects... - extended with search/replace function

1 vote

I extended the original "Rename objects..." tool with search and replace function. I hope you find it as useful as me :)

Installation:
1. Exit 3ds Max.
2. Copy .mcr file to <3dsmax_path>\MacroScripts folder
3. Copy .res file to <3dsmax_path>\en-US\MacroScripts folder (or in any other language directory depend on the language you use)
4. Start 3ds Max.

Vray Mat Lister

3 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

TerrainAxe

17 votes

TerrainAxe : modeling accurately  &nbs

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