3ds Max | Scripts

UniAttach-Detacher

Using single one hotkey of Attach/Detach

works with:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Splinemodifer

SplineShape

line

UnwrapUVW

In subobject mode works as break and split


Используя единственную горячую кнопку для Attach/Detach

работает с:

Edit Poly

Editable poly

Edit mesh

Teapot Invaders!

It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

Screen Capture:
http://www.jasonlabbe3d.com/animationFiles/screenCaps/teapotInvaders_scr...

Download:
http://www.jasonlabbe3d.com/files/scripts/JDL_teapotInvaders.zip

To install:
- Drag and drop the .mzp file into MAX
- Close MAX, then open it back up
- Look for JDLtools in the 'category' section
- Add the tool in your quad menu, toolbar, or menu

MultiMap

Simple Traffic

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

Wickerfilms | Easy Pivot ®

Preview for Easy Pivot

 

Hey whats up guys!

I'd like to present to you my new script called : "Easy Pivot"

Modifier Auto-Select

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Dimension

Scale tool coded as modifier plugin

Dimension

Fracture Voronoi

This script breaks any mesh while preserving its volume.

ProSelect

A better way to select object in 3dsMax's viewport.

The current problem with Max's default selection method is that is cycles trough all the object underneath the mouse pointer, resulting in endless clicks to get the right object. you'll get it in the end but it's not pretty.

So what does this script do?

The existing selecting mechanism is not altered, this just adds a few things.

When you now click on a stack of objects, and keep holding the mouse button down, you can move your mouse up/down to select objects further or closer to the viewpoint.

Zero-Center Pivot Switcher

By cycle alignes an pivot point to zero and after to the center. It's very simple but very useful script works even if several objects are selected.

По циклу выравнивает pivot point к нулю, а потом к центру. Это очень простой, но очень полезный скрипт работает, даже если выделено несколько объектов.

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