3ds Max | Scripts

Script Runner

2 votes

Script Runner

Simple tool for manage your own scripts.

V01.2.0 .mse .msr .mzp files can be list too by script now

Direct Farsi Type

4 votes

Type the farsi text directly in 3DsMax viewport.

Update V01.1.0

Ignore upper modifiers

Vertex Color Adjuster

9 votes

This utility script gives you HSB and RGB sliders to shift the vertex colors on selected objects.

Normal Tools

2 votes

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Camera Manager

1 vote

There are quite a few fly-through camera management tools out there, but i needed something that could automatically change the time output range, sun, output file name, etc.

Also, very important, use Free Cameras only (not target). The script uses the position and rotation controllers of the camera to determine it’s range.

VRay CompTex Bump

1 vote


With this tool you can blend round corners and existing bump map of Vray material

PolyFX

23 votes

Script for simple animation appearance / disappearance of the object.

Projector

6 votes

Projector is a tool for creating projections of shapes in geometry

Xmas Light Generator

0 votes

Made by Estefania Ramirez Flores
Email: 0171072@up.edu.mx

Christmas lights generator is a plugin for 3ds Max. It creates a string of lights that go around a cylindrical object or a given spline. At this moment it only works for cylindrical Objects with the property "radius" and splines.

You have to download the types of bulbs and cables. Verify the route of your files.

HOW TO USE:
1) Select a cylindrical object.
2) You can choose where it will start and end. By default covers 100% of the object.
3) Select the type of bulb you want.
4) Choose the number of bulbs.

Noors Normal Thief

2 votes

This is a script to copy vertex normals from one object to an other, based on SlideNormalThief.

The algo is the same but exponentially faster : each point on the target object gets the normal of the closest point in the reference mesh.

The main difference is the way i find closest vertices on the reference mesh.

For 2500 vert:

SNT : 9s

NNT : 1,3s

For 10000 vert:

SNT : 145s

NNT : 9s

Works with poly and mesh. It just adds an edit_normals modifier on the target object.

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