3ds Max | Scripts

Align Pivot to Direction

 Align Pivot to DIrection(vector) allows you to align the X, Y or Z axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.  If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.

Open / Relink

Free Open and Relink

First idea was to Merge and Auto-Relink. This one is similar but to Open and Relink in the same moment. Cool

This script can find and Relink new assets during Open process. All in background so you don't have to do anything.

Easy and fast. It search for missing assets in the closest folders to opened file.

LightsOn - LightsOff

Hi, this script turns lights in selection ON or OFF.
You can make a quick selection regardless of object classes. 

Enjoy :)
 
 

Obj2Spline Align

 

 

A script that aligns objects along a path or spline. much more editable than the spacing tool. see how it works here or download complete package (with mini tut).

Explode face in Object

Another script to explode the faces of a mesh into individual polygon.

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Cleaner

Problem: The filesize of scenes suddenly increases dramatically. This slows down the workflow since every manual-save and autobackup-save takes long and it fills your fileserver with maxfiles that are very big.

Reason: 3ds max adds notetracks and reactor-collisions to the scene. A common workaround for this problem is ctrl+N (New Scene: Keep Objects and Hierarchy) or to merge your scene into an empty new scene.

Relink Bitmaps

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

santex Sandbox

This is my tool for rapid script development.

Follow 'install.txt' to install scripts and then read 'readme' files.
There is also basic tutorial for 'santexToolbox' script.

'santex_fnlib.ms' is included in the archive.

Updated santexToolbox (0.2b)
Still buggy though. (Including tools is working under specific circumstances only)

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