3ds Max | Scripts

SMES - Super Material Editor Switcher

 

Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.

 

Morph UI Creator

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

MultyConvertor

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

Disable "Display Selected with Edged Faces"

This script DISABLES the checkbox in the Viewport Configuration Dialog's "Visual Style & Appearance" tab labeled: "Display Selected with Edged Faces". If you use this maxscript, this checkbox will be disabled on: Max Open, Max Reset and Max File Open commands.

vSaver - project management tool for 3ds max

vSaver is a simple project management tool for 3ds max. 

It allows the user to save versions of a project and then  access all of those versions later and review changes, load/merge versions, watch previews of the saved scenes etc.

Features:

- Saving files with autoformatting of versions of the project like: project_v00001_00005 to the project file path

PFlow Baker

Bakes particle flow particles into meshes and/or helpers.

NOTE: This script bakes only the viewport particles, so in order to get the amout of particles set in your system, set the viewport count to 100%.

 

Version: 0.71 (2010-06-02 17:25:44)     Compatibility:MAX 9,MAX 2008,MAX 2009,MAX 2010,MAX 2011    

delete useless faces

Hi! Im not such a ninja in scripting, but I managed to make this! Thanks a lot to my friend Vadim who help me to fathom some things in max script!
1) This script remove useless polygons enshrouded by other geometry.
2) No unwanted geometry will be generated, just removing precisely mesh-interior faces of selected editable poly object.
3) It's hardcoded so pretty slow, sorry for that.
4) no multiple objects allowed yet
5) all opened parts will be preserved to avoid any bugs

VizRobot

macroScript VisRobot_1
category: "FlyinHawaiianTools"
toolTip: "VisRobot"
buttonText: "VisRobot"

-- Many thanks to denisT from CGSociety, he wrote most of the underlying script. I shoehorned some stuff together and added some options. Also, thanks to Arda Kutlu. His script: Visibility Ranger was the base from which I started.

Pro Bezier Assist

Pro Bezier Assist (PBA) is a new and awesome tool that will save animators a lot of time and frustration. Instead of fiddling with Bezier handles in the curve editor you can now work as an artist instead of as a mathematician. Think in terms of where you want the peak velocity, ramp up a segment or create an easy slow down, turn sharp corners into relaxed bends and much more. It will always keep curves free from unwanted bumps, wobbles or hiccups. All this without adding extra keyframes.

realtime Spring and distance constraint

based on minksox researches : http://www.scriptspot.com/3ds-max/scripts/sox-dynamics

This one is easier to build, you only have to create points and select them in the right order.

UPDATE : 06.11.2012

REALTIME SPRING
corrections : edit text bug and lookat flip
Bake in keyframe and unbake new options.

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