3ds Max | Scripts

Loop Regularizer

81 votes

Rearranges loops in regular n-gons.

Path Node Offset

23 votes

Max script for constraining a node to a path and duplicating as much as you want along the path with proper offset values.

This tool has all the option for path constraint. Later the constraint can be collapsed.

Free Helper Tool: Object Inspector for MaxScript beginners

2 votes


so you want to learn more about MaxScripting?

Then you should know about the kind of objects, their properties, methods and interfaces.
It can be quite time consuming to search about this everytime or type  showProperties $ on selected objects and switch between the Listener and your editor.

Entering: My little MaxScript Object Inspector.

I was tired of typing and have cluttered output in extra scripts for properties, interfaces the class and superClass of objects.


0 votes

A simple script that locates materials that have nested multi and shell materials from bad attaching and selects the objects that use them. It also outputs a list of the models it found into the script output window. From there, the user can isolate the selection and decide how they want to untangle the problem.


750 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Biped Resizer

3 votes

Script for quick resizing Character rigging with Biped and Skin.


Just drag and drop in your viewport.

Vertex pos to CSV

0 votes

-- built by bernardo amorim
-- help at bernardo dot amorim at gmail dot com
-- hugs bern
-- 2009

MacroScript vertexToCSV category:"bernielomax CSV"

out_filename= getSaveFileName caption:"SAVE WHERE" initialDir:"$export" filename:"VertexPos.csv"

out_file = createFile out_filename

for obj in geometry do (
tmesh = snapshotAsMesh obj
format "Obj Name:%\n" obj.name to:out_file

format "X Pos, Y Pos, Z Pos\n" to:out_file

for v = 1 to getNumVerts tmesh do

vert = getVert tmesh v
format "%, %, %\n" vert.x vert.y vert.z to:out_file
delete tmesh

FumeFX ModernUI

0 votes

FumeFX ModernUI is a tool for 3ds Max that helps reducing repetitive tasks when simulating with FumeFX. It has a clear interface (therefore the name) and comes with an easy to use installer.

Modifier Modifier Zorb

271 votes

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Vertex normals selector

0 votes

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