Material Editor
Reset Windows
Submitted by j_man on Wed, 2008-10-15 09:20.Hello!
Ever lost your material editor? chances are that you've moved from having two monitors down to just having one, and before you've removed the second monitor you haven't moved your 3ds max windows back onto the primary monitor.
This script is simple in its goal to move all max windows onto the primary monitor, and save you entering playstation cheat code like keystrokes to get them there.
usage : simple drag into your viewport.
Josh.
MatClean
Submitted by MarkD on Wed, 2008-06-25 09:18.MatKill v1
A little script I wrote to control materials and wire colors.
I'm sure I'm not the first jr script writer to think of this...
MatKill is now MatClean v1.1

Here’s a break down of each button.
Clean Editor: Resets all material editor slots (does not pay attention to selection)
RH Opacity to Alpha
Submitted by swat3d on Mon, 2008-02-25 03:52.This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.
RH Map Node Renamer
Submitted by swat3d on Mon, 2008-02-25 03:37.It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp
Copy/Paste Material to File
Submitted by futuregeist on Thu, 2008-02-07 08:24.This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .
Open Clean Material Editor Zorb
Submitted by Jordan Walsh on Thu, 2007-08-16 18:10.Very simple little script. Put this next to your "open material editor" button and you can now open a pre cleaned material editor. Saves you waiting for big maps to load if you have some chunky materials in your editor.
Populate MEdit Zorb
Submitted by Jordan Walsh on Mon, 2007-08-13 22:22.Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

Material Editor Manager, MEM
Submitted by toby on Tue, 2007-04-24 04:46.This script was developed due to a better usability of 3dsmax's material editor.
MeditCleaner
Submitted by Michele Bousquet on Sun, 2007-03-04 06:06.Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.
