3ds Max | All

MCG Grid

2 votes

This has been superseded...please use this instead:

http://www.scriptspot.com/3ds-max/mcg/mcg-xgrid

Simple Spline Grid...so simple to use, no point of doing a video for it.

Found under Create Panel>Shapes>Vu

...with Sweep...

Populate Drop to Surface

0 votes

By default Populate doesn't allow you to have your characters walking on uneven surfaces. This MCG hacks a way to put them on any surface below. It's not perfect but it'll work for a lot of cases.

MCG Vitruvian Man

1 vote

No more crappy lowrez crooked halfbaked ref pic....this MCG creates Vitruvian Man ref guides for all your ManScaping needs

Ver 1.01: added Height subdivs

Transfer Skin Data

1 vote

Ringer

-12 votes

Ringer is a 3ds Max geometry plugin, designed to make it easier for users to create various tech like motion graphics, but the tool isn't limited to just graphics.

OverMorpher WorldSpace

1 vote

 

That’s a new 3dsmax plugin for animation.

It gives you all the freedom that even the best rig can’t.

You can sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations.

OverMorpher MeshSpace

1 vote

OverMorpher Mesh Space is the release of what I showed a few years ago: http://hocuspocus-studio.fr/tools/overmorpher/

That’s a new 3dsmax plugin. It works like a morpher, but on top of an animated mesh.

It can be placed over a skin modifier, or anything like a point cache or an alembic…etc

OverMorpher PoseSpace

2 votes

 

OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation.

It is pretty similar to the SkinMorph, Corrective poses driven by your Rig.

Except the poses interpolation is more reliable.

The SkinMorph modifier drives the poses depending on the angle between 2 bones.

Holex

-9 votes

Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

holex_grate

Combine

3 votes

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

Features :

Syndicate content