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MAXScript Coding Standards

37 votes

This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.

Cobwebs (Modifier)

6 votes

Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com

https://vimeo.com/63669318

Now comes with help file.

ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks

Tutorial #002 - Parametric Superflow

83 votes

Superflow

Mindflow Solutions Tutorial #002 - Parametric Superflow

Software: 3ds Max

Learn how to use the Parametric Array script by Ali Torabi as a Superflow controller!

Topics discussed:
- Parametric Array / Script by Ali Torabi
- 1-Dimensional Linear Controller
- Superflow Control
- 1-Point-Pivot
- Linear Harmonics
- Trajectory->Spline->Mesh Creation
- Animation Setup
- Object Parameter Control
- Advanced Array Structures

Length: 29 minutes

Mass Randomizer

56 votes

Mass Randomizer 1.9

The ability to Randomize

FloorGen Tools

8 votes

Script requires installed FloorGenerator

Displacement Roof Surfaces

119 votes

See "Additional Info" for the latest version history.

Displacement Roof Surfaces is a Free MaxScript that will take your existing roof geometry and properly apply UV Mapping coordinates to each roof plane and then apply convincing materials and displacement modifiers to the geometry.

Our goal is to eliminate the need for filling your 3d scenes with millions of polygons of roof tile geometry, thus keeping your viewports moving quickly and saving you hours of tedious work.

Elements to Objects

17 votes

A simple detach tool that explodes the selected objects into their elements.

MCG FFS

14 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

Mathsurf

81 votes

snaillshel-mathsurf
Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

MB Resource Collector

44 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.

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