3ds Max | All

Mirror Bones

2 votes

"Mirror Bones is a bone mirroring utility - which - unlike the standard mirror tool - it does not perform negative scaling. Therefore it doesn't flips the local Y axis - and thus prevents reversed rotation when rotating bones using local coordinate system.
This tool is designed to mirror bone only. It has not been tested on other objects. "

ThemeMax

4 votes

Hi, Do you like to customize 3dsmax UI colors? So if yes you'll like this script. :)

Time Clock

45 votes


This script is meant for freelancers who like to keep track of their worktime without too much hassle.

Its basically like one of them old Time Clocks you punch in before and punch out after work.
It saves the times tasks ect to a specified file.

have phun
and if you like it punch into the counter up here ;)

Rotation Axis Snap

7 votes

MUST HAVE very useful script to rapid switch to the viewport closest to viewpoint angle in perspective/orthogonal view of object you are modelling. The analog of behavior of constrain angle snap in ZBrush (activated by holding shift key).

Good replacement for internal switching between viewports hot keys (T/L/B/R/V), allowing you to rapidly switch to the top, bottom or side views while modeling. Instead of 5-6 keys, now you will have only one, that is more sense and intuitive.

new in v1.10: press hotkey again to switch back to the previous perspective view

Knob

49 votes

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

rp_TurboSmoothManager

17 votes

Simple and handy script that allows user to change a bunch of turbosmooth parameters in scene nodes at once.

FFTMAX

16 votes

This Script makes a 3D graphic equalizer type effect. The Script runs with a small program written in C++, the program reads an audio file and passes the data into a fft algorithm then outputs data to a text file the  max script then reads the data file and makes a  set of objects it then animates them. so you end up with a set of objects dancing to the music if your audio file was a music track.

CAT Pose Grabber

1 vote

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.

Rectangle by Edge

20 votes

Spline primitive that creates a rectangle based on the direction of clicked point:

Rotated Rectangle

See also NGon by Edge.

Morpher Utilities

10 votes

A set of tools to work with the morph modifier.

Features:

  • Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational. 
  • Extract the shapes to work on them separately and then load them again with one click. 
  • Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
  • Copy the animation track from one morpher to another, matching channels by name or number.

Known issues:
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!

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