3ds Max | All

MultiWire

8 votes

"Enhances Parameter Wiring with the following options:

  • Multiple Connections with a single selection
  • Instanced Wire Controllers option
  • List Controller support for mixed Wired/Interactive controls
  • <
  • Oriented Line

    8 votes

    Line segment aligned to follow the drag direction:

     

    PostIt

    8 votes

    Add's a Post It note to an Object - a Modifier - Or a Material. The note appears in the modifier panel as a rollout - or in the material editor.

    ModifierControl

    8 votes

    Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

    3ds max 9 Ambient/Reflective Occlusion Assigner

    8 votes

    This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.

    copyUVWchannels

    8 votes

    this script copyes uv data from one uv channel to another. and this script was written to aid exporting objects to cinema4d for painting (as cinema4d does not support multiple uv channels in the way 3dsmax does). so you need to copy your uvs to the first channel and then export.

      

    randomElementsMatIDs

    8 votes

    this script sets random material IDs to poly elements

     

    animBoost

    8 votes

    animBoost is a set of maxscript that boost viewport performance for animated mesh.

    CheckMate tools by POPA_3D - Turbosquid Contest Winner

    8 votes

     # Script Features: 

    the script is composed from 4 sub scripts:

    • Models Checker:

    Check For Scenes and Objects Problems (flipped faces, Ngons Faces, Overlapping Vertices, Isolated Vertices, scaled objects, overlapping UVs, default Names, Hidden Objects, not grouped Objects, objects without materials, Missings Textures, defaults Materials names).

    Batch check Files is supported.

    A few new updates today + fixed old script categorization + a new contest

    8 votes

    So, the site's been down now for 2+ hours while I've been painstakingly merging data from my local dev machine with the live site. This past week I've spent quite a while going over the old scriptspot data and properly categorizing scripts (one of the biggest problems with the current site is scripts weren't categorized properly). Fortunately, thats should all be fixed now (I only say "should" since I can't possibly check every page, so if something was left out, use the contact form below to reach me).

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