3ds Max | Scripts

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Delete Modifiers

10 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0
This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:
- select group of object that share same modifiers
- turn on/off modifiers by user choise
Requested by draging

Camera List Navigator

-1 vote

Camera List Navigator

-1 vote

P_LockSelection

1 vote


P_LockSelection is a script that changes the LockSelection function to the Hold method from Toggle. At the same time, these are auxiliary scripts that match this. As a result, users will feel more comfortable operating the gizmo from a distance.

This might be helpful to anyone who manipulates gizmos.

For more information
https://www.canva.com/design/DAF1tIV5nMA/jGyhAjAuOzgx6ynRYqaUfg/edit?utm...

Group It

2 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

Collect Asset

41 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Gamma Organizer

32 votes

New  v1.36.00 Pro
- added support for new Color space type "Auto" in VRayBitmap (VRay 5.2)
- added support for RGB Primaries in VRayBitmap and VRayColor (VRay 5)
- added support for other maps with gamma settings  ColorMap, VRayColor etc.
.

This is script to change bitmap load gamma in whole scene or selected Bitmaps.
It can change gamma in all / selected bitmaps (now filtered by selected objects).

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Layer Preset Manager

    0 votes

    Layer Preset Manager for 3ds Max: a game-changer for artists. This tool streamlines the process of creating, customizing, editing, and reusing layers with ease. Featuring tokens for keyword definition that can be tailored with specific values for layer generation. Check out the video below for a demo of its capabilities.

    Changelog

    v0.0.1

    - initial release

    v0.0.2

    - Improved visuals of tokens in editor
    - additional preset directories can be added

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