3ds Max | Scripts

Library Track / Relink...

11 votes

new version v0.54
- fexed find / replace in rename files window
- few fixes
- automatic relink assets in multiple .max and .mat (material library) files

Library Track / Relink... works with Multiple .MAX .MAT files without opening them. 

Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

miauu's Mini Transform Type-In

3 votes

  Script for 3dsMax 2009+ that changes the default Transform Type-In dialog to mini TTI. The miniTTI is placed over the title bar of the default TTI. The script file can be placed in maxroot/scripts/startup folder so when you run 3dsMax the default TTI will be automatically transformed to mini TTI and will be placed at the last used position of the TTI(default and mini).

In the video you can see how to use the script.

Special thanks to Denis Trofimov for his help.

Measurement tape

5 votes

This tool will help you visualize distance between two points, it's very handy for people working in architecture. It's not a pure script only Text and tape stretching reflects the distance through a float script controler.

Relink Bitmaps

482 votes

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Spring Control

0 votes

Tool for fast control standard spring controller.



- set-up several spring controllers in one menu

- set-up everyone separately

- controls the value of spring

- temporarily disabling springs

- copy settings from early created springs

- saving presets

Matlib Render

11 votes

Matlib Render is a simple Script which allows you to Render a Matlib (each Material that the lib contains) into a small HTML Gallery (Thumbs).

It is configurable (a little bit) and has some nice features (own Renderpreset, user sized Image Output .... )

Test it and see for yourself.

This is my first Max Script ....... :)


Corona Material Presets Pro

2 votes

The Siger Studio’s SIGERSHADERS Corona Material Presets Pro is a Plugin – powerful material collection for Autodesk® 3ds Max® and Corona Renderer® engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows.

Key Features


31 votes

MotionFX is a powerful tool for motion graphics and visual effects in 3D MAX.


1 vote

UVall! is a script that adds a modifier UVWmap to each selected object. The UV addition is of cubic type. Script UVall! lets you choose the size of the UV map, offering three choices: 1, 10, 100. The unit of these values is set in the project.
UVall! has also an UNDO button that lets you cancel UV set to the script, if you feel they have chosen the proper fit. You can choose another measure, evaluate and possibly change it.

UVall! a script is very useful especially for those working on Architectural projects, in which 90% of the UVW maps are of cubic type.

VRay IRMap Merger

0 votes

This script merges multiple *.vrmap files from a selected folder. Tested on Max 2012, Vray 2.0.

If you have a different version of Max and/or your VRay installation directory is other than the default one, please follow the instructions inside this script. The only thing you will have to change is the imapviewer.exe location folder. Any suggestions on how things could be improved are highly appreciated.

Syndicate content