3ds Max | Scripts

Normalize Render Elements

---- Description:
---- Normalize file Path of render elements.
---- Change all or selected render elements extensions to unique extension, and extension can be diferent that file name OutPutPath render.
---- Set a diferent path to render elements and output render.
---- 1.1
-----Fix little Bug in update name output file with name output elements

Replace Object and Bake Animation

This is a script to Replace Transform object ( Position, Rotation and Scale ) and replace (baked) animation.

Sugestion is welcome...

Thanks,

For use “Run” the file in Max and Customize -> Customize User Interface… -> ToolBars -> Category: Kimarotta Scripts. Drag and Drop Script in Your ToolBar.

Light By Cam

Flow Map Painter

very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

the how to use .txt file is included in the download.

UPDATE 0.5

Randomizer

Randomizes position. rotation and scale for selected objects.

Quick Passes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

Photoshop tool. Open image maps in photoshop

Hello,

This is an update for an oldie but a goodie,

 

This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used
in your materials, before opening them in photoshop. This version uses
the max class dependencies to get all bitmaps used in a material.

Normal Tools

Wall Worm's Normal Tools make it easier to work with Normals inside Max. The tools fill the gap with some of the limitations with the current Edit Normals modifier included in 3ds Max.

The Normal Tools give you several way to set the Normals via type in values, using a tape helper for a vector, or pointing normal at a target.

Pivot placer

With this script you can replace pivot where you want.
on the selected vertex, at the center of the selected edge or face, or at the center of the object.
You also can create a point as pivot.

Steamroller

Unwraps all objects in a selection using Max's built-in flatten function based on the specified parameters. Intended mainly for texture baking.

Some minor additional functionality is planned for later releases.

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