3ds Max | Scripts

Halftone Lines Gradient

6 votes

Just for fun - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).

RhombicPrism primitive

2 votes


Script make simple rhombic prism. There's ability to change width, length, height, taper scale, number of height segments. Also provided "Generate Mapping Coords" checkbox.

Project Manager

583 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.31.12:

  • Updates the studio for rendering previews for materials.*
  • Adds an option for setup number of level for searching files in subfolders (menu item ‘Show files in subfolders’).**
  • Adds ability to update a file’s description using ‘Batch Render&Relink’ API.***
  • Some minor interface changes.
  • Fixes a potential bug with tracking asset files in 3ds Max 2010.
  • Fixes a bug with exporting a mesh to Mental Ray Proxy what occurs in some files.
  • Fixes an issue with tracking assets for files opened from the 3ds Max ‘Start-up Template’ dialog.
Material Studio - Asset Browser

 

Update History for all versions.

Random operations

2 votes

Random operations

Random operations

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

63 votes

VFB+ 2.7 Released

Click for Change Log

Align PivotPoint to WorkingPivot

2 votes

Hello! This script aligns PivotPoint to the WorkingPivot.

TerrainAxe

13 votes


Update on March 5,2016

Three tools was published.

Crossroads:Create crossroads with overlapped faces of two roads

LoftSplines Create a surface with splines parallel with each other.

Conformist

5 votes

Conformist is a maxscript that allows you to conform a low poly mesh onto a high poly mesh nearly perfectly. Currently it offers 3 different methods (Inwards projection, outwards projection or both).

In addition to that, if you already have UVs set up for your low poly mesh, to combat distortion the conforming process will bring, the dialog windows also offers uv relaxing and repacking, with a wide variety of options.

Wall Worm Model Tools

57 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Export Wrinklemaps*

External MaxScript IDE

11 votes

Syndicate content