HCG Asset Browser PRO

146 votes
Version: 
1.3.2
Date Updated: 
07/07/2014
Author Name: 
Francisco Hermida

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Additional Info: 

FIXING .NET error:

  1. Right click the .ZIP file and click Properties
  2. Click unblock button in "General" tab.

Warning: There is no automated installation process, read the readme.txt inside the hcgab folder for more information  

  • Installation folder is now C:\Users\User\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts
  • Settings file is now xml
  • When saving new models it will ask if you want to save the associated textures to a subfolder on the same folder were the model will be saved, the textures are renamed to "modelname - texturename" and reasigned to the respective bitmaps.

 v1.3.2 (2014-07-07):

  • Fixed incompatibility with 3ds max 2015

v1.3.1 (2013-12-17):

Know issues:

  • A few material features are broken at the moment.
  • The script will not import old settings.

  v1.2.5 (2012-10-31):

  • Fixed a bug with 3ds max 2013 product update 4

v1.2.4 (2010-11-07):
 

  • Fixed a bug when loading assets with invalid path.
  • Materials: Removed a error when trying to apply others types of items than materials like maps in the Materials categories.
  • Materials: Reorganized "UVW Set." Panel
  • Materials: Included support to save/apply VrayDisplacementMod with materials
    - At the moment it only save and load the bitmap path of the VrayDisplacementMod "Texmap' slot. "Use object mtl" to store complex Texmap

 

This script is Free to use

Features:

- See and generate thumbnails for your Models, Materials and Textures.
- With few clicks add Models, Materials and Textures to the scene.
- Paint geometry in the scene with a model in your Library.
- Apply materials with automatic UVWmap. The script save uvwmap information for future use.
- Replace models in your scene with another Model of your choice.
- Drag and drop textures to material maps.
- Clean and easy to use interface.
- Advanced options to fit your workflow.

 

Installation:

  • Download installation file
  • Execute installation file
  • Start 3ds max
  • Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
  • Assign a shortcut
  • Activate the shortcut

 

Version Requirement: 
3ds Max 2014
Video URL: 
AttachmentSize
hcgab_1.3.2.zip2.79 MB

Comments

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sels's picture

Backwards compatibility / Source Code

Hi Francisco,

would it be possible to maybe share the source code for your asset browser script?
I would like to be able to change the max file it saves so it is backwards compatible and maybe an option to save it as obj. It would be very kind of you if you could share it so we could try to modify it to our needs a bit.
Thanks in advance.

othoap's picture

Yes I have

when I tried to get 1.3.2 to work with 2013

othoap's picture

Yes I have

when I tried to get 1.3.2 to work with 2013

othoap's picture

2013 version?

is there a 2013 version available?

thanks for all your hard work!

gelker.ribeiro's picture

HELP error: doNet

HCG installed on my machine that was formatted installing windows from scratch and this message appears, I've put the max with administrator privilege ... Has anyone experienced this? And I also already installed NetFramework.

http://go.microsoft.com/fwlink/?linkid=155569

AttachmentSize
hcg-erro.jpg 76.72 KB
KiboOst's picture

Remove delete files

Hi,

Could you add an option (cuztomize/prefs ?) to disable the possibility to delete files just hitting "del" button on browser ? Turning all file deletion off ? Would rocks

Francisco Hermida's picture

@4strings4ever press shift

@4strings4ever press shift and shift+ctrl when you click to create a new instance of the model

Francisco Hermida's picture

I'm planning to do that at

@JimHoux I'm planning to do that at some point.

Francisco Hermida's picture

The script removes the lights

@eyepiz The script removes the lights intentionally, the purpose was to keep the previews consistent across messy library, but now I guess it would make sense to make it optional

OccultArt's picture

3dsmax 2015 support

I just found this script, and it works really good in 3DSMax 2014. Could you please make it work in 3DSMax 2015?

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