3ds Max | Scripts

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

Viewport Bookmarks

5 votes

 

This is a tool for bookmarking viewport positions. It's especially useful in large scenes.

Features
- Add and remove viewport position bookmarks, and name them.
- Switch between bookmarks by clicking on the bookmark name.
- The window is dockable
- Cameras can be created from the bookmark, based on the active renderer (Arnold, Vray, Corona, etc.)
- The data is stored persistent in a scene node, which can easily be transferred between scenes:

Loop Animation

1 vote

This Script is intended to loop keyframes, it locates the first and the last animation key of all selected objects, then all keys are copied and moved to the last key location, obviously your first key and last key needs to match for the animation to loop properly,
it works on position rotation and scaling.
the iteration parameter is the number of times you apply the script, it is an exponential factor, let say you have 50 keys, the first iteration would give you 100 frames, the second iteration 200 frames, the third 400 frames, etc...

FloralStarBall

0 votes

Floral Star Ball for 3ds Max plugin, A beautiful variation of the classic star shaped sphere. The star shaped pattern is arranged in a floral style, giving objects a unique visual aesthetic. It will be an excellent addition to any Math Art collection, desktop exhibit, or even stress reliever for flexible plastic printing. One click generation surprisingly effortless!

Helper Manager

7 votes

A support panel containing many methods for adding point or dummy helpers to the scene, as well as options for baking, constraining, linking, orienting, selecting, manipulating, duplicating existing hierarchies using helpers, or replacing them with a Bones System.

Edge Loop Regularizer EditPoly

15 votes

Edge loop regularizer for Edit Poly. This script is an extended version of the well known edge loop regularizer script. This version has a ported part of the original script that can handle edit poly objects. The only drawback is that it can be slower when you are planning to use it on an edit poly object, because how max is handling edit poly modifiers. If you are planning to use it on an edit poly modifier, it might better to detach the part you want to regularize, and than attach it back when you finished the modification.

Add Unreal Socket

2 votes

Adds a point helper with a transform that matches an existing Unreal skeleton or mesh socket for aligning and linking props.

Features:

Distribute Selection

6 votes

Distributes the selected objects evenly along x,y, and/or Z axis.

Maxscript interacts with WPF

0 votes

I used WPF to write an interface that implements the function of buttons to switch between different pages, and usercontrol for subpages. When calling this wpf-written interface library in MaxScript, the events are written in MaxScript. Events are useful when the widgets on my main page are bound in MaxScript. But the controls I defined in the subpage have no effect. But when I define Form1.MainContent.Content = Form2 -- set the subpage as the main content

Toplu Render (Batch Render Script)

2 votes

 

Briefly render the cameras you took in without opening the scene. There is a separate folder creation feature for each camera.

This script has been created for personal use.

Vray supported.

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Sahneyi açmadan içindeki kameraları seçip sırasıyla render alabilirsiniz. Her kamera için ayrı klasör oluşturma özelliği de mevcuttur.

Bu script kişisel kullanım amacıyla oluşturulmuştur.

Vray desteklidir.

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