3ds Max | Scripts

Camera Converter

2 votes

Small script used to convert cameras from one type to another. It currently supports Corona Camera, Vray Physical Camera, Fstorm Camera, 3dsMax Standard Camera and 3dsMax Physical Camera.

Note that it may not work if you don’t install the renderer corresponding to that Camera in 3dsMax. It does not require a license of the software, so you can install a trial version of the application if you just need to convert it to your renderer.

 

SILENTIUM!

5 votes

 Summary:
Prevents excessive popup dialogs ( object xref system units mismatch, missing plugins ) during scene load. Especially usefull for 3ds Max 2016+, as xref'd scenes with different system unit settings now open a popup dialog for each file.

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for converting materials, maps, lights, cameras, proxies, modifiers, helpers, etc. from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials and to Corona Renderer.

Current verion: 4.0013

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)
  • Corona Renderer (version 9 or higher)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers (Corona, FStorm, Octane) to V-Ray and from V-Ray to Corona
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert supported proxies (Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

UniConnector

39 votes





All this works by single hotkey.

AUTOCAT 3DSMAX 2022_2023

0 votes

Update of the mixamo's "AUTOCAT" tool for max versions 2022-2023. The scripts are not tested with other max versions but there should work with max versions up to 2014.

Make sure that your "bones" are imported as helpers.

Mixamo reserves the copyright of the scripts. This was created for self-improvement purposes on maxscript.

Toplu Render (Batch Render Script)

1 vote

 

Briefly render the cameras you took in without opening the scene. There is a separate folder creation feature for each camera.

This script has been created for personal use.

Vray supported.

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Sahneyi açmadan içindeki kameraları seçip sırasıyla render alabilirsiniz. Her kamera için ayrı klasör oluşturma özelliği de mevcuttur.

Bu script kişisel kullanım amacıyla oluşturulmuştur.

Vray desteklidir.

Rapid Resize Modifier

5 votes

Scripted Modifier that extends the Xform Modifer.   Allows you to non-desctructively scale objects to precise real world dimensions.  Works on both single and multiple objects.

Version 1.4:  Fixed a major bug related to opening scenes that have the modifier in use where a script error would occur.  Pivot offsets are now stored and loaded with the scene.  Thanks to Yue Fan for reporting the bug.

Show All Pivots Toggle

0 votes

Displays pivots for ALL visible objects in the scene via a toggle button, with the option of controlling the size of the axis. Great for troubleshooting animation rigs!

Polyline Pro

18 votes

Corona Renderer - Tone Mapping Pipeline Wrapper

2 votes

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Tone Mapping Pipeline Wrapper

Hello all, this is a wrapper (Tone Mapping Pipeline Wrapper.ms) for new Corona renderer 8 tone mapping which is a not easy to work with. so here is my maxscript codes to make it easier for users to use this new feature.

You can use this wrapper pretty easily it is kind of make array of operators and work around that to make things nice and clean.

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