3ds Max | Scripts

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

Batch Camera Render

243 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

Get In Line! (May 9,2011)

45 votes

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.

SciFi Pattern Generator

29 votes

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

Library Track / Relink...

6 votes

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First working version available :)
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Library Track / Relink... is similar to Bitmap Tracking / Resizing... .

Works with Multiple MAX files without opening them.  Dedicated to organize, collect or relink whole new model library or all projects after moving them to new location. Just few clicks and they ready to merge / open !

Bitmap Tracking / Resizing ....

12 votes

New  -  Open bitmap in Photoshop
New  -  Rename Files on HDD
New  -  Converts to Tiled TX or  EXR + translate BitmapTexture to VRayHDRI
version v1.45 - testing beta available
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Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:

- Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found -  local, Not found)
- Resize selected bitmaps to 2k, 1k, 512, 256, 128, 64px and save in new folder (not available in demo)
    - easy batch resize and reconect selected bitmaps (by size) before sending to external renderfarm,
    - resize bitmaps in large animation sceens to reduce memory ussage,
- Convert... see below
- Change / Rename paths (with paths history and rename path prefix eg. change only server/drive letter)
      * Choose from path from history (already used paths in curent project)
      * Pick new path
      * Batch rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
- And More...

Fast Architecture

7 votes

 

Fast Architecture is a Maxscript that create a modern building structure, make your own design in real time, usefull to make cityscapes.

MatIDTools

2 votes

Hey, this is my latest script tool, calle MatIDTools. I plan to update it with more features while using it, but for now it's already useful (At least for my use).

With this script, you can pick an object with the Multi-Sub Material you want to distribute on scene objects, and after that you can just use the script to select objects and double click on the ID you Want. The script will apply the source material to the selection and add the MaterialID Modifier (Named with the Shader name + ID Number).

UniCollapse

3 votes


And all this works by single button

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