3ds Max | Scripts

Backup Max INI File

Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

UIMod

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

Path Node Offset

Max script for constraining a node to a path and duplicating as much as you want along the path with proper offset values.

This tool has all the option for path constraint. Later the constraint can be collapsed.

SIGERSHADERS VPlastic2

The SShadersVPlastic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

Key Features

SIGERSHADERS VCeramic2

The SShadersVCeramic2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

SIGERSHADERS VMetal2

The SShadersVMetal2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Metal Shader exposes only the settings that are important to creating a highly realistic and optimized material.

SIGERSHADERS VCarpaint2

The SShadersVCarpaint2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

 

SIGERSHADERS VWall

SIGERSHADERS VFloor

vraymtlPresets

Simple Macro for quick VRayMtl presets to selected Material Editor slot.

Interface

* 08 03 2009 - Fixed "Affect Alpha" error with the new V-Ray 1.5 SP3. 

* 07 01 2009 - Added rollout Ceramics. 

* Added rollout Organic with five new materials. Screenshot of Grass VRayFur parameters in DemoRender file. At this stage used only procedural textures.

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