3ds Max | Scripts

UnwrapAlignTools

11 votes

This script is actually three in one, for use in Unwrap UVW.

Align Selection Horizontally, Align Selection Vertically, and Collapse Selection to single point.

Update 1.1 added Undo

UVW Transform

11 votes

This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.

Update 1.1 added Undo

Golden Guides

15 votes

Creates three different guides based on the Golden Ratio 1.618, Golden
Ruler, Golden Rectangle, and Golden Spiral. The script also has tools
for quickly scaling objects based on the Golden Ratio. The Golden Ratio
is found in nature and is used in Art, Music, Architecture, etc...

For more infomation on the Golden Ratio

Interfave Screen Shot. -->  http://www.polyleaf.com/GoldenGuides3dsMaxScriptMattRapelje.jpg

Update 1.1 added Undo, fixed some typos.

FallOff Up Down

3 votes

Respectively makes FallOff bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly. I have assigned these to my up and down arrows. This is really use full when I do terrain work.
Update 1.1 added Undo

PaintDefValUpDown

6 votes

Respectively makes Paint Deform Push Pull Values bigger or smaller by
20% (20% because every four times the size roughly doubles/halves).
Only for editable poly objects. I have assigned these to my shift and
ctrl up and down arrows.This is really use full when I do terrain work.
Update 1.1: Added undo

UVWXYZswap

7 votes

Swaps the UVWs with XYZs very useful if you want to use any modifiers, use poly modeling tools, or any other 3d tools on your UVWs. Update: Added undo, and rolled in some the scaling work that TexTools added to my script.

Auto-save

9 votes

Unzip the files into your scripts/startup directory.

AcControlBox

5 votes

This script will mass assign controllers of almost any type to position - rotation or scale.

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

Unwrella UV-Helper: Blue Edge Selection To Green Seams

16 votes

This script converts (blue) pelt edge-selections into normal (green) texture seams.
It is used to skip the tedious manual parting process and it creates instantly separated UV parts.

http://youtu.be/FKdrColmPPk

Mainly for use with Unwrella 2.

There's an extra button for clearing all seams from the mesh.

Last Update: max 2013 compatibility, detailed tutorial video added

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