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Full toolset for game animator. Time range controlling , copy / paste animation, edit key params from tool ui, custom scripts that able to execute over each frame, custom objects linking and folding ui. Read help file for more information.
Submitted by Dave Stewart on Fri, 2006-10-20 19:45
"Seeing as the Look-At controller can't be scripted. I whipped this little utility up to multi-assign hundreds items to look-at a target node. Useful for trees. crowds. you know the drill... 1.01 Update:
Improved effeciency of and debugged dependsOn in assigned scripts: rotation now updates correctly when script-assigned objects move.
Submitted by onodi.andras on Thu, 2010-02-25 04:28
Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.
This is an update to ViewPort Controls Mini and renamed to VPL 2.0 I found with the introduction of the view cube. The other feathures of "ViewPort Controls Mini" were redundant. So I striped it down to just the viewport layout selections in a dock-able buttons bar.
VPL Use: Only use VPL from the 4 viewport state. Not the (alt+W) maximized viewport state.