3ds Max | Scripts

Fume & Flow Floater

Fume & Flow Floater
This floater is a way to hopefully unclutter the workflow with Particle Flow, Space Warps, and FumeFX. It is designed so you can work in expert mode to free up some screen space. It has just about all you need to work with pflow and fume. The script contains a large and small version. The large is nice when you've got a nice 20"+ inch monitor the "mini" is better for smaller screen sizes.
Regular Size: Mini Dialog:

Roadkill Link

Roadkill is an excellent, free app that makes unwrapping models a breeze. This script improves the workflow between 3DS max and Roadkill.

- Enables easy selection of roadkill cut edges.
- Automates exporting and importing to and from roadkill.

The script, instructions and a link to the Roadkill app can be found here:


-16/4/2010 Fixed a bug in Max 2010 where the edges marked in Max were not the edges cut by Roadkill.

Quick Render

The idea was to create a script which makes renders in every Nth minutes from a selected view of a camera. The result is a breakdown of the project, phases of the creating. You can use it in: tutorials, "making of" projects, presentations, showreels etc...

Worker of Biped

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.

G.I. Toggle

A simple script for mental ray, which will give you a toggle for Global Illumination that you can have in a toolbar, quad or floater.

I created this as I found myself often turning GI on and off to test various assets in a scene in isolation.

Visibility Ranger


This small script is intended to simplify setting keyframes for object visibility. 


-Define Visibility or Invisibility area for single or multiple objects at the same time

-Define fade in and fade out values to fade in and out objects

Parametric Kitchen

Creates 3D parametric kitchen
Improvements in the 3.016 version include: new mapping code - add 16th mat id for inner parts - remove bug that prevent for loading user defined preset.
Version 3.018 for max 2k9+

Update 16.nov.2009 - bugfix

Facial Motion Capture Stabilizer

The script stabilizes (moves transformation information of the head from) facial motion capture points.
Run the script.
Select at least three points in the forehead.
Select all the points except reference (parent) point of the data.
That's all.

Creating A point attached to the vertex

In order to install run the script. It will appear in the category: "JBsoft" macroscript CPyasash. Drag it to the toolbar.

Select poly object. Select the vertexes. Pick the button

Viewport Switcher


Assign the macroscript to a hotkey. Space bar for example. A menu will appear around your cursor that allows you to quickly switch to different views.

For the installation simply drag and drop the mzp file to the viewport. Go to Customize/Customize User Interface/ Keyboard. And under the group Norman3D select Viewport Swtich and assign it to a hotkey.


EDIT: Fixed an issue in the script that would cause an error on 3dsMax 2010

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