3ds Max | Scripts

Rotate UVs

16 votes

 

This script was requested in one bulgarian forum.

The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle.

You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge).

BG Switcher

153 votes

animManager

0 votes

An easy way to manage multiple animations in a file.

animManager allows you to create Tagged key frame or range of key frames and store it in the max file, you can then quickly navigate to keyframes or switch between range of frames using. animManager sits at the bottom of the viewport, and has very simple UI to work with.

animManager stores all the data inside the max file, hence you don't have to worry about carrying an external file with the maxfile.

 Updates :

  • Minor bug fixes..

Thanks

Benzie Isolate Selection Improved (now with XREFs support)

2 votes

This is an improved version of the original 'Benzie Isolate Selection Improved'. Now it hides and unhides the XREF files too.

This script works better than the isolation system inside max because it doesn't change the viewports. Max isolation system should not frame the object. If I need the object to be framed in the viewport, I now where the 'Z' key is.

Molecule

15 votes

Main Interface

 

zsTools

21 votes

A simple script I wrote for my daily work. Maybe it will be useful for someone.
Rotation and Scale transormations are restricted to "geometry" and "helper" objects to avoid any errors.

- ROTATE selected objects by selected angle in specified axis
- RESET position / rotation / scale of selected objects in selected or all axes
- ALIGN position / rotation / scale of selected objects to min / average / max in specified axes
- apply a RANDOM (with given min and max values) position / rotation / scale in specified axes to selected objects.

Rubik

2 votes

Animatable open source Rubik.

animBoost

7 votes

animBoost is a set of maxscript that boost viewport performance for animated mesh.

Hide | Unhide MtlID Faces

2 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.2

With this tool you can easely hide-unhide, set-get or select E-Poly object faces by material ID.

Renderlayers

2 votes

Save performance in viewport while modeling and make layer only visible on rendertime by adding the word "renderlayer" behind the layername. You can turn renderlayers on and off with the button. Script supports local rendering and network jobs.

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