3ds Max | Scripts

drop All Here

4 votes

drop All Here is new drop window for many purposes :

drag and drop:
 - multiple Max files to Merge and Auto-Relink
 - Max files with Assets to Merge and Relink
 - Max file to Open and Auto-Relink
-  XRef files + Auto-Relink Assets in XRefs (if file newer then 2009)
 - Assets files or folders to Auto-Relink
 - Folders with assets. Script will find subfolders and all files to relink missing assets.
 - Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project
 - import multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc)
 - import multiple 3ds files
 - drag and drop image files - it will create VRay material with loaded images into slots by filename suffix
 - drag and drop from Connector - in case 3ds max drag and drop does not work (known bug in new 3ds max version)
 - copy / paste objects with Auto-Relink and Collect Assets to project folders (Textures, Proxies etc)
 - and much more possible functions.

When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done!

Material ID Organizer

39 votes

New:
 - added support for Corona 7 materials
 - added support for 0 - 65535 Mateiral IDs (3ds max 2018, 2019 and up)
 - Include not used materials in scene - from SME or Material Editor
 - fixed Select / Filter form Material Editors - SME and Material Editor

 - save settings on dialog close + size and position
 - select / filter from SME and Material Editoe in one button now
 - select / filter from multiple materials in SME

 - fixed red button highlights - for selected IDs

Paste from SketchUp

3 votes

A small script that helps you copy objects in SketchUp, and paste them directly in 3dsMax, with the origin and texture preserved. It will make your SU>MAX workflow a lot faster, especially for people who like to model on SketchUp.

Warning: this script can cause sudden crashes when used incorrectly (mostly in SketchUp), so please read the user manual carefully before using it. You will be fine if you use it properly.


Key Manager

6 votes

"This is a version of the Key Manager script originally by Randy Kreitzman. I modified it to work with TCB controllers instead of just Beziers. It allows you to change the tangent type - ease in/out and TCB settings for a bunch of selected Track View keys all at once (even on multiple controllers). You can also shift what is selected - and affect prev/next keys as well.

miauu's Extended Clone Tool

1 vote

 

miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.

The main goal - save time using these features:

- move the created objects to a new layer,

- move the created objects into existing layer

Batch Camera Render

270 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Shape Fillet

2 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

Refine by 2 Vertices

1 vote

This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
(its useful for fixing the UV for Sweep modifier)
Hope you find it useful.

Refine By Distance

0 votes

 

3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .

Pivot to center min

0 votes

With this script you can easily move the pivot point to center and minimum of selected objects in 3ds max.

Script category: “#todorScripts”

You can see an example here, how to install my script per Drag and Drop:

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