3ds Max | Scripts

Elements to Objects

16 votes

A simple detach tool that explodes the selected objects into their elements.

Unwrella UV-Helper: Blue Edge Selection To Green Seams

16 votes

This script converts (blue) pelt edge-selections into normal (green) texture seams.
It is used to skip the tedious manual parting process and it creates instantly separated UV parts.

http://youtu.be/FKdrColmPPk

Mainly for use with Unwrella 2.

There's an extra button for clearing all seams from the mesh.

Last Update: max 2013 compatibility, detailed tutorial video added

MaterialSwapper

8 votes

Easily swap the slots of several materials at once (currently only Standard, FinalRender and BlitzBrush):
- select source map slot
- select destination map slot
- press “Swap Both Slots” for swapping slots, or “Copy Src Slot To Target” for copying the slot
- finished.

DCP WhackAMole

0 votes

Time for some stress relief..

Extract WhackAMole DCP to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPreset

Then extract the game to relieve some stress...Not a single keyframe was used !!!!!! Purely DCM

Another Maxscript Encripter

0 votes

There's many maxscript encrypter out there or here ....I try to make it to support many files at once...just try it....
1. Browse ms file and select many of ms file (right click to append new files)
2. Choose version encoder
3. NF : Make new "Encrypted" folder in current folder and move encrypted files to this new location. You can set it "on" or "off".
4.press "Encrypt" button

Done

DCP DustMap

1 vote

 

DCM - Data Channel Modifier

Produces a map for dust that settles on top of whatever faces that are top facing (world).

Extract preset to:

C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets

Then in your DCM, load it as a Preset.

Of course, if you want your Dust 'fixed', simply change the Vector to Local instead of World...or if dust

is coming from a direction (rickety door in an old ghost town) then use Node Look At

DCP Rim Map

0 votes

When you have no backlights, fake it with Rim Map. Extract preset to: C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets Then in your DCM, load Vu_RimMap as a Preset.

It is of course camera dependent, so make sure you pick a camera in the Vector Node.

DCP Selection Passthru

0 votes

Use with MCG Effector Meshes and Push to get imprints, footprints...

Get MCG Effector Meshes here:

http://www.scriptspot.com/3ds-max/mcg/mcg-effector-meshes-dcp-sweat-map

Footprints video is of an earlier RnD...but you get the idea...I can't be arsed recording a new video...

DCP Show Small Faces

0 votes

a little DCP to show small faces (...or big)

IDTool

14 votes

For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.

Version: 2.34

  • Add "Assign ID by Layers" button
  • Add Option to Assign Wirecolor by ID
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