3ds Max | Scripts

FBX MultiTakes Exporter

MFRender

MFRender



render multiple max files very easy with this script.

 

how to use :

Drag this script in Max or run via MAXScript -> Run Script.

Render settings will be used from the files unless you overwrite them.

If you need more info, just comment. I hope the interface is obvious.

VertexSymmetry

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

Fountain Animation Tools (F-Tools)

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/FTools.Help_.ENG_.pdf 

Align Pivot To Knot | Vertex


With this simple script you can easily place selected object pivot (Spline or Geometry) on selected knot (segment) or selected vertex (edge, poly).

Upadate v1.5: Pivot On SubSelection

AutoMatAssigner

GuideLines
AutoMatAssigner script assign material and black
wire color for each new object created.
The material assign is the material editor first slout.
The script is designed to help the artist on the creating process
by emphasize the wirecolor and polygons from the objects.
To use it - run the Automat.ms and it will run as long as 3ds max open.

Test on 3ds max 2014

enjoy,
l-nio

miauu's Step Edge Ring

A script that selects all "Ring" edges between two selected ones.

Requested here.

Installation: Drag-n-Drop the mzp file in 3ds max. Press the Install button. Go to Customize-Customize User Interface-miauu category.

 

GTVFX-SCA_createMultiMatteElementsForScene

 

 

Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.

 

 Updates:

2014-11-14:

Fixed a bug that would crash the tool when a VRaySky was being used in the scene.

2014-05-03:

imageCompHelper

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

VFB+ 2.5 Released

Click for Change Log

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