3ds Max | Scripts

OptimizeSplinePoints

15 votes

This optimizer work based on calculation of changing spline length in percent. The main value must not be very high. Use it on imported DWG.

bake animation to vertex

4 votes

convert animation to vertex animation,
convert Object PRS key to Xform modifier.

Tape Annotate

12 votes

updated:
fixed toggle on and off functionality.

Displays tape-length information in the viewport.

Effects all tapes currently visible. Displays the user defined tape length at the base of the tape and the distance to the target at the target. Updates in real-time.

Simple!

note:
I work in inches, so displaying "in." is hard-coded. Change that part ("+" in."")of the code, or remove it to make it go away.

SplineSurface

6 votes

SplineSurface is a small tool that creates a quad surface based on 4 spline shapes.

Usage
Pick up your 4 splines, set the number of subdivisions and click on Build Surface. You can reverse the order of each shape with the "R" button.

Modifier Preset Creator

7 votes

If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.

Milyan's object cleaner

1 vote

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Currently only V-RAY supported.
Plugin works both with Compact and Slate material editor.

Simple Pipe Spline

0 votes

Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

Isolate By Material

1 vote

This tool helps the user to isolate objects by material, The user picks an object, then by clicking the button all objects sharing the same material will remain in the scene, while others will be hidden. Also if the selected object doesn't have any material applied to it a dialog box will popup telling the user this, and giving him/her the choice to click YES and isolate all objects with no materials applied to them.
You can a demo video on YouTube: https://youtu.be/oWUZQ-iN7e4

Sculpt Fixing

2 votes

Sculpt fixing is a tool for 3ds Max that lets you sculpt any object that uses a Point Cache modifier. The Point Cache modifier allows you to store modifier and sub-object animation to a disk file that records changes in vertex positions. If you are using an imported Point Cache modifier on a model to play back the animation and you need to sculpt it, Sculpt Fixing is an intuitive and easy-to-use tool that will save you time.

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