3ds Max | Scripts

GTVFX-SCA_createMultiMatteElementsForScene

 

 

Analyzes your scene and collects all unique Object IDs and Material IDs.

Will create Multmatte Elements from the IDs with a logical naming convention.

 

 Updates:

2014-11-14:

Fixed a bug that would crash the tool when a VRaySky was being used in the scene.

2014-05-03:

imageCompHelper

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

VFB+ 2.5 Released

Click for Change Log

AvizStudio Tools - ATiles

ATiles is scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.

ProSequencer

If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.

 

Position to VertexColor

This script can convert vertex position XYZ to vertexcolor RGB.
useful with 3d texture map UV or some.

idea from

http://youtu.be/HKA1kjewMvA

Sanitize Object Names

Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.

- Inch and feet characters (" and ') are replaced with in and ft.
- Both 's and s' are replaced with s.
- Most other common special characters are currently replaced with underscores.

CPAnimation (Copy/Paste Animation)

This script copies the animation of the move, rotate and scale from one object to another.
Script Installed in category: "GregoryMaxScript"

Detach faces V2

with this script, you can detach all the faces of selected objects as separate objects.
with pivot aligned to their center.
You also can detach only selected faces, with pivot and parent options.
You can detach faces from edges selection, if you check align pivot, it will align pivot to the center of each edge.
You can align pivots or parent after, on objects selection.

miauu's Mini Transform Type-In

  Script for 3dsMax 2009+ that changes the default Transform Type-In dialog to mini TTI. The miniTTI is placed over the title bar of the default TTI. The script file can be placed in maxroot/scripts/startup folder so when you run 3dsMax the default TTI will be automatically transformed to mini TTI and will be placed at the last used position of the TTI(default and mini).

In the video you can see how to use the script.

Special thanks to Denis Trofimov for his help.

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