3ds Max | Scripts

Apply skin weights to Skin modifier based on .xml file from maya

1 vote

This script is a function definition. You can use this function in order to import skin data from maya, e.g. in the case that you want to send your model and bones to maya for skin binding but you do not want to import back to 3ds max the maya joints. You can just import the skin weights using a .xml file generated from maya (Deform/Export Weights...) and the declared function. Current version does not remap the bones-joints in the case they have different names, it just prompts a message to the user.

Enjoy,
har1sf0x

Spiros

0 votes

Spiros 3dsmax script - banner

Perfect beautiful curly shapes!

 

Description

Spiros is a 3dsMax script for creating beautiful spirals, helices, curls and torus knot splines, with mathematical precision.
Make ornaments, decorations, ironwork designs, jewelry, cloth accessories, symbols from ancient cultures, tentacles, paths for animation / distribution / deformation, and a lot more.

MaxScriptManager

45 votes

MaxScriptManager

Installing scripts for 3dsMax has never been easier!

MaxScriptManager is a tool that will help you keep track of installed scripts, help you install new ones in a number of different ways, get notified if updates are available and even apply updates automatically. Developers can create script repositores so that users can access their script without leaving 3dsMax.

Bike Chains

21 votes

Im create a little Script for rig production for bike, motorcycle and treadmill tank warfare

Rotation Axis Snap

3 votes

MUST HAVE very useful script that switches active viewport to the view closely aligned to the screen axis (camera view). The analog of behavior of constrain angle snap in ZBrush (activated by holding shift key).

Good replacement for internal switching between viewports hot keys (T/L/B/R/V), allowing you to rapidly switch to the top, bottom or side views while modeling. Instead of 5-6 keys, now you will have only one, that is more sense and intuitive.

new in v1.10: press hotkey again to switch back to the previous perspective view

Building Generator

32 votes

This is a tool for 3d Studio Max which generates procedural building objects based on a list of user-controlled settings.

Main Features:

Create Encrypting Max Script

29 votes

Simple script that allow the convert Max Script File (.ms) in Encrypting Max Script file (.mse).

create .mse

Brickerizer

14 votes

Script to turn standard max boxes into brick walls - suitable for games and physics engines.

Lightlister

2 votes

its based on the Lightlister that ships with vray which is based on the original that came with max.

the additions i made are.
- added support for corona lights, corona material and corona light material
- added tooltips to some parameters
- ability to edit ies files on vray, photometric and corona lights
- wider interface

tested on : 3DMax 2015 – 2016

Version:3.02

Batch Camera Render

258 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

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