3ds Max | Scripts

Place Objects according to normal

3 votes

This script will place objects according to the normal of the face you place them on.
You can add multiple objects in a list and let the script random pick one of those, or disable the random button and choose yourself.

Script features:

- Add multiple objects to a list and start placing them.
- Place them with the first click, then move your mouse to rotate the object and click again to confirm.
- Cancel placement at any time.
- Random select objects from the list.
- Add a Z-Offset to the objects.
- Place objects according to the normal they are placed on.

Spring Magic

171 votes

Spring Magic is a script for adding quick secondary animation to splines,bones and biped.
Current version not supported with CAT (Character Animation Toolkit). Might support CAT in the future version.
SpringMagic is available for Max 9 and above.

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miauu's Work Plane

10 votes

Arch Primitive

3 votes

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

Replace Objects/Groups

2 votes

Replace desired objects or groups with clones(copies, instances, references) of another object or group.

How to use it:
- select the objects/groups that you want to be replaced
- press the GET THE OLD OBJECTS/GROUPS button
- select the object or group that will be cloned to replace the OLD objects/groups
- press the GET NEW OBJCET/GROUp button
- choose the type of the cloned objects - copies, instances, references
- choose to match or not the position and/or rotation. The cloned objects will match the position of the old objects using its the pivot point


3 votes

Design Toolbox is a collection of tools designed to accelerate and simplify basic modeling tasks of  architectural, urban or interior scenes tools: Standard transformations by reference, like the ones usually found in more precise work oriented applications; Fast measurements, speed up positioning of reference coordinates and workplanes. It also includes some other useful tools for quickly apply and manipulate uvw maps, for paneling simple surfaces; plus some others useful time saver tools.

DesignToolBox is packed with our previous tool, refGuides:

refGuides includes a set of tools intended to improve and facilitate accurate modeling, particularly helpful for modeling architectural scenes. This tools allows to create construction lines guides, for accurately position and model objects. They can also be used as rulers, displaying measurement units in the viewport. Other great added feature is the ability to snap to intersection points.

This version includes several fixes and improvements, along with some new tools and functionality, for example, orthogonal tracking has been implemented in scale, redimension and measure tools. read the changelog to see the major changes. Also there is a new  help documentation page, up to date and more descriptive.

Main features:


Full feature list




Look at the changelog about the new tools added.

Sk-Films: Camera Exporter

4 votes

 Camera Exporter

LightLister for Corona Render

11 votes

LightLister for Corona Render

Inventor to Substance Painter

0 votes


InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter. It works around various bugs in 3ds Max, maintaining the explicit normals at all times.

The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script.


-Significant workflow speedup.
-Automatically import high poly and low poly from supplied directory.
-Fix flipped faces using automated re-import.
-Dynamically adjust mesh resolution.


2 votes

Raytracer literally throws rays (as splines) and traces their path as they reflect off of surfaces in the scene. This is helpful if you want to visualise the path of light (or sound) and not to visualise the actual ray-traced rendering. You can choose an object of any shape. The script will convert it into an Editable Poly and throw a ray from each of its faces. Therefore, you can have parallel rays by choosing a segmented plane. If you want to throw rays in almost every direction, choose a highly segmented sphere.

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