3ds Max | Scripts

Biped Helper

A supplementary panel for use with Biped.

Main features include:
- Supports multiple Bipeds in the same scene
- Selection of core parts
- Hiding/unhiding and trajectory toggling
- Adding or toggling sliding/free keys for limbs
- Setting TCB values on a selection at current slider time, or over the full time range (if keys exist)
- Key all and delete all keys

Curves_to_3DS

CURVES_to_3DS allows you to make 3d models right from Adobe Photoshop in a single click.



UVPipe - Mod by Norman3D

This script will allow you to send meshes to UVLayout and get them back. It's a modified version of Robert Fletcher's script.

It should be compatible with 3dsmax 9 all the way up to 3dsmax 2013.

Changelist:

v.1.2

 

RappaTools3

RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.
rappatools3 bridge

Advanced Painter

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

ProSequencer

If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.

 

Batch Render Wizard

Batch Render Wizard is a Scripted Floating Modeless Dialog that allows the quick setup of Batch Render combinations of Cameras, Scene States and Render Presets. It leverages 3ds Max built-in Batch Render system which allows saving Command Line Batch files, Net Render, and also saves everything in the scene so that other users don't even need this script.
NOW AVAILABLE !

Batch Render Wizard Example

PolyFX

Version 3.0

Script for simple animation appearance / disappearance of the object.

Time Range Manager

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Time Tags:

Contour Generator

UIA small tool which creates cross-section splines of one or several objects in the scene.

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