3ds Max | Scripts

ShellVex

3 votes

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene. This plugin is perfect for scenarios where you need to create convex geometry to seal areas around complex models or layout.
ShellVex

Apply skin weights to Skin modifier based on .xml file from maya

1 vote

This script is a function definition. You can use this function in order to import skin data from maya, e.g. in the case that you want to send your model and bones to maya for skin binding but you do not want to import back to 3ds max the maya joints. You can just import the skin weights using a .xml file generated from maya (Deform/Export Weights...) and the declared function. Current version does not remap the bones-joints in the case they have different names, it just prompts a message to the user.

Enjoy,
har1sf0x

Building Generator

35 votes

This is a tool for 3d Studio Max which generates procedural building objects based on a list of user-controlled settings.

Main Features:

Create Encrypting Max Script

29 votes

Simple script that allow the convert Max Script File (.ms) in Encrypting Max Script file (.mse).

create .mse

Brickerizer

15 votes

Script to turn standard max boxes into brick walls - suitable for games and physics engines.

Superflow Elements

7 votes

Superflow

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V-MOTION - SF Elements // Superflow Motion Designer Toolkit // www.v-motion.co

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Developed by:

Speed Meter

21 votes

Script for measure object's speed in scene. It shows speed in km/h and work only with metric units type.
Enjoy

-fixed bug with warning window if you have bad system units

ATTENTION:
THIS SCRIPT IS NO LONGER SELF-DISTIBUTED, YOU CAN FIND LATEST VERSION IN MY PACKAGE: http://www.scriptspot.com/3ds-max/scripts/frodos-magic-scripts-pack

Viewport Snap

2 votes

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

How to create spline trails in Pflow?

Hey Guys,

I have a Pflow setup with particles coming out of a piece of geometry and I want to create trails with splines that follow the motion of each particle. I have a script that generates splines out of the particles trajectory but they are not animatable. I am trying to get a bunch of branch-like things growing out of my geometry while twisting and curving (hence the Pflow setup).

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


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