3ds Max | Scripts

1 Click AO Render

3 votes

MaxMounts Pro

1 vote

Turn Viewport Maps On/Off

70 votes

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.

Material from Substance Painter to 3dsMax Vray ( Материал из Substance Painter в 3dsMax Vray )

1 vote

Перенос материала из Substance Painter в 3dsMax Vray.

Transfer of material from Substance Painter to 3dsMax Vray.

Auto ProOptimizer

4 votes

Auto ProOptimizer Add 3Ds Max ProOptimizer Modifier plus some more parameters that make "Vertex %" change automatically by distance of object from camera.

Version 2 have same function for MultiRes Modifier.
ProOptimizer Destroy the UVW but MultiRes don`t.

ImagineCG Books Creator

3 votes


Books Creator v2.0

Books Creator v2.0 improvments:

- flat and round books integration in one script and possibility to choose between one of them or both of them (random)
- 1 to 100 books iterations on the same textures collection
- randomization of texture order
- position randomization to enchace realism
- vray and mental ray support (arch&Design materials)

Poly Average Normals

36 votes

The macro script that averages all vertex normals
for faces tracked using custom (time saver) "smart selection".

Poly Average Normals

Biped Selector Full

3 votes

This script makes selecting biped bones. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb.

particle-to-spline

2 votes

 

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

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