3ds Max | Scripts

Collect Asset

37 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Copitor

114 votes

Copitor allow you to quick copy/paste selected objects to another Max scene or in another Max if you have 2 3dsMax open. I also like to use it like as a "quick backup" for try something, and to be sure to loose nothing :)

Installation: Drop The file in max viewport and go to Customize ==> Customize User Interface ==> Category: zOffTy Tools ==> Copitor

How to use Copitor

Store & Restore Views

1 vote

srv
Simple tool for storing and restoring different viewports.

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for converting materials, maps, lights, cameras, proxies, modifiers, helpers, etc. from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials. Also, we are currently WIP on adding the scene conversion from V-Ray to other renderers (first it will be a Corona render).

Current verion: 4.0012

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.18.72

  • Adds support to relink relative paths to external links on merging models and materials
  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Adds an ability to include/exclude search by asset’s name
  • Fixes some issues with HiDPI screens
  • Fixes a bug with running the plugin on some systems
  • Fixes an issue with drag&drop materials to sub-material slots
  • Fixes an issue with dragging materials to Material Editor
  • Fixes a bug with dragging multiple textures to the Material Editor in 3ds Max 2023 by holding the SHIFT key
  • Fixes an issue with creating materials on drag&drop bitmaps
  • Fixes an issue with display preview thumbnails
  • Fixes an issue with searching assets in subfolders
  • Fixes a bug with the option “Show files in subfolders”
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes an issue with storing some settings on relinking
  • Fixes a minor issue with "Auto-Assign" preview tool
  • Fixes an issue with showing assets from hidden directories
  • Fixes an issue with resizing images using a percentage value
  • Fixes some minor issues with "Asset View" dialog
  • Fixes some other issues and speed improvements
  • Better default settings for creating PBR materials from images and Substance SBSAR files
  • Adds support to CoronaPhysicalMtl for creating PBR materials from images and Substance SBSAR files
  • Adds an ability to customize masks for creating PBR materials from images
  • Adds an ability to flexibly customize PBR materials created from images
  • Adds an ability to bulk-change texture size for the created PBR materials
  • Adds an ability to change texture size for the created Substance map
  • Adds an ability to reuse categories from a replaced material to the new one in the material library
  • Fixes some minor issues with the Converting Images tool
  • Fixes an issue with converting models to Final Render proxies in 3ds Max 2022 and above
  • Fixes a bug with opening VRMAT library files

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

UniConnector

39 votes





All this works by single hotkey.

DesignToolBox - tools for architecture & design

5 votes

Design Toolbox is a collection of tools specially designed to accelerate and simplify basic modeling tasks for architectural models, furniture design, and other tasks where accurate modeling is needed. Professionals used to CAD or precision software will find it very familiar with some of the included transformation tools, like reference rotation, scale and position, measurement tools and reference guides.

The ability to place snapping points at polylines intersections, visual rulers, fast UVW mapping and random transform, cloning tools, scene management, panel grids, fast pivot placement, and workplanes are some of the tools included, and new ones are added with each update.

Hammer Skin Tool For 3ds Max

0 votes

Hammer Skin Tool for 3ds max

Macroscript is under "Savas" Category
Script works on selected vertices on skin modifier.
It does not work as expected on first couple of button clicks, But starts to work properly after third button click.

Paid one and free variants are the same. You can grab whichever you like.

Should work after Max 2019 update 2. Tested on Max 2022

Pixel Painter

4 votes

Paint and animate pixels on any grid.

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