3ds Max | Scripts

V-Ray Proxy Tools

14 votes

This is a very simple tool for controling the display of proxys in your scene. It is quite useful on large scenes with a great deal of proxys. 

Cheers, 

Dave

Layer Manager to files Exporter

6 votes

A simple tool designed for 3d modelers to save time on exporting multiple objects and to allow them the freedom to continue working in one max file. Script allows exporting to the following formats using the layer manager: FBX,OBJ,3DS,ASE, and separate max files.

Max Defaults

9 votes

Objects and modifiers defaults

  - New version - save defaults / presets and automatically load them on create object or add modifier
  - up to 8 defaults / presets - just Ctrl, Alt, Shift combination
.
  - Now also without Ctrl, Alt, Shift
.

This script saves and loads not accessible Max Defaults. It automaticaly starts with your 3ds Max and works in background.

It saves selected values of modifiers as your defaults / presets and load them while adding new modifier

It can copy / paste modifier properties to other max instance !

miauu's Spline Deformer

9 votes

Copy \ Paste Biped animation

63 votes

Quick copy and paste Biped animation to another biped from one instance of max and paste them into another.

History:
Copy/Paste Biped Animation V 1.0
- Main idea Tools.
- macroscript file.

Updated :
Copy/Paste Biped Animation V 2.0
- Added some option for copy or paste.
- Added paste replace or merge bip motion as option.

FBX to Biped

3 votes

You can convert FBX animation to Biped with this script

Brushify

2 votes

Brushify is a new scripted modifier that will let you clean up geometry to export as a brush (world geometry) for the Source Game Engine. Primarily, this modifier is for Wall Worm users who are making levels for the Source Engine inside 3ds Max.

With this modifier you can quickly:

• Snap All Vertices to the World Grid
• Cap Holes
• Set Cap Material ID
• Turn Concave Polys to Convex Polys (if they are Quad Polys)
• Weld Vertices
• Break Non-Planar Polygons
• Smooth by threshold

Loop Regularizer

81 votes

Rearranges loops in regular n-gons.

Llama Tools

2 votes

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

------------ VERSION 2.0 -------------------------------------

- New style
- Fix and improve a lot of features
- All scripts encrypted (I learned recently ^^ )
- Reset Object for one or multiple objects (Mesh and Pivots)
- Reset Only Mesh
- Center pivot
- Pivot to z=0 (move the pivot to local z=0)
- Move to [0,0,0]

Distance Linker

22 votes

Compares two sets of objects, linking objects in "child" set to the nearest object in the "parent" set... pretty simple!

1. Select set to be children and run script or press refresh children.
2. Select set to be parents and press refresh parents
3. Press "Parent"

*4. You can also press "select objs w/o children" to select any objects left in the parent list with no children (can happen if it's far enough away that it's not the closest to any object in the child set.)

DistanceLinker

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