3ds Max | Scripts

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Wall Worm Model Tools

Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Read the new e-book: Hammered to the Max: A Hammer User's Guide to 3ds Max.

Render Node Manager

Render Nodes Manager is a network tool. It allows user to remotely start / restart / stop VRaySpawner , Corona DrServer, Octane Daemon on selected servers / nodes.

Sorting algorithm visualizer

 

This script is completely useless to a typical 3ds max user, but if you are a scripter/programmer and you are interested in sorting algorithms, then what it does maybe educational/fun.

It allows to visualize and "audiblize" some common sorting algorithms used everywhere using boxes. I implemented the code for MAXScript for most of the algorithms and the rest are direct translation of other languages and pseudocodes from the Internet.

Usage:

- Reset max file

Multi-Tile UV Bake Tool

The Multi-Tile UV Bake Tool allows you to bake multi-tile texture collections in 3ds Max using common naming conventions such as MARI UDIM, Mudbox or Zbrush. By default, baking textures in 3dsMax is limited to the 0,1 UV Space. Without this tool, manually exporting/baking collections is extremely time consuming and quite forbidding, especially when dealing with large tile collections.

Cam Spline

Cam Spline 1.0.0

Please note: This script was written and uploaded here before the release of 3dsMax 2013, which now includes an 'egg' spline shape.

What it does:
Cam Spline is an interactive, parametric spline tool which produces spline shapes based on two circles joined by two straight or curved lines, or a 'cam' shape. Cam Spline faithfully keeps the intersections at a true tangent, regardless of the diameter of the circles or the distance between them.

How to use:
The basics are really simple:

mCam Grid -Composition assistance tool-



mCam Grid -Composition assistance tool-

Hi everyone.

I wrote a composition assistance tool script.
It's a simple script that creates spline grids in front of the camera.

1. Center cross
2. Golden ratio
3. Rule of thirds
4. Simulcast safe
5. Custom

Five kinds of grids are displayed on camera viewport.
Please use it. and hope you like it!

-a postscript-

RegionRender

Simple script. Self explanatory really. See screen shot above. Script found under the category '3dwannab' (drag the .mzp file into the max window to see further instruction, if you added the icon please restart max to see it in the toolbar) also a script to allow toggling the Region with a keyboard shortcut.

Collapse Geometry

I wrote this tool as I was sick of the default collapse tool crapping out when trying to collapse large amounts of objects. So far this has tool has been pretty rock solid. I mainly use it when I need to work with CAD files that I have imported. It is pretty self explanatory.

Rock Generator

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

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