3ds Max | Scripts

Reset 3DS Max Windows

249 votes

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A tiny little script to reset 3DS Max “floating” Windows to position 0,0 in upper left when they are gone or out of range.
Just give me a note or comment to add more floaters since i guess i have missed some of them, or just add the line(s)yourself to the script and upload the file again ;o)

Instance Tool

40 votes

Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.

tPDatasViewer

0 votes

'tP DataViewer' for faster feedback than default debug mode.
Support Group filtering and groupSubtree selection.

.timo - Project Manager

0 votes

This time, i’m creating script for my final project in my university :D

Based on Asset manager created by Stephen Putra in my previous company during my internship, i tried to recreate it in 3dsmax since there we are using maya.

By using this tools i hope to achieve good, clean and effective project management for my final project.

Project Manager for 3DS Max

Patanouk

5 votes

 

 

BonyFace

0 votes

BonyFace 3.2 - Facial Animation System. AutoRig, AutoSkin, Animation - all in one!

Detach Elements

66 votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Plasma Studio

14 votes

Download & Official Page : http://cafe.naver.com/pinksox/6285

 

Modifier Instancer

28 votes

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects

- Hit to the INSTANCE MODIFIERS

version history:

version 0.5

-Selected objects automatically will be added to the target list.

3ds Max - Gmax Bridge

0 votes

Facilitates exchange of geometry and associated key-frame animation between 3ds-max and gmax.

The intended use of this utility is to exchange mesh-geometry between 3ds-max and gmax and acts as a replacement to the 3ds or obj data transfer workflow.
This utility supports only mesh-geometry and the corresponding keyframe-animations for exchange between 3ds-max and gmax. Objects other than mesh geometry will be exported as dummys but would retain the animation.

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