ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max or SketchUp. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. I call this: asset-rot. No sweat! I present the Asset Mass Analyzer!
Assign controllers to all selected objects. I only have Euler XYZ in the script. It was such a pain manually assign them to each individual bone. This does it in a click of a button!
Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.
Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).
Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.
"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes. In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"
Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms
Use this script to onload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms