3ds Max | Scripts

Asset Mass Analyzer

Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. I call this: asset-rot. No sweat! I present the Asset Mass Analyzer!

Assign Controllers

Assign controllers to all selected objects. I only have Euler XYZ in the script. It was such a pain manually assign them to each individual bone. This does it in a click of a button!

Assign Vertex Color by AutoIt

pressed Assign Vertex Color by maxscript

v1.5  : if no lights  , auto create skylight

1. run  _Assign Vertex Color by AutoIt v1.5

2. setup Radiosity and calculation

3.select obj   , press "Bake Radiosity to Vertexpaint Layer"

 

AssignAtmMatte

Assigns a matte material to selected objects for use with compositing. Use on objects that will be used to render out an atmospheric pass.

AssignObjectMatte

Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.

AssignSceneMatte

Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).

Asteroid Generator

Helps in creating isolated asteroid or asteroid field in a space zone defined by the user.

Asteroid Organizer

Automated way to add and edit Asteroid geometry.

AtmosphericMan

Simple script that lets you enable/disable/delete multiple atmospherics at once.

AtmPass

Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

Attach Mesh by Material

Easy way to make single mesh from array of objects with the same material.

Attach-Detatch_DeformRig_Hotkey_Setup

This script is to change the registered biped for the Offloader_Hotkey_Toggle script.

Attach-Detatch_DeformRig_Hotkey_Toggle

Bind this script to a hotkey to toggle between Onload and Offload for a characters rig.

attached point

this tool creates point helper with attachment position controller assigned.
and set the position on the surface that mouse cursor hit.

Attaching objects to particles

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

AttachPreserveAnimation

"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes.
In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"

attachSelectedObjects

Takes your current selection and attaches the objects together. Works on geometry and splines.

AttachSelection

Takes a selection of objects and attaches them into one object.

Attach_DeformRig_From_External

Use this script to onload the deformation rig for a selected character from an external file. The character needs to be set up using the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Attach_DeformRig_Light

Use this script to onload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

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