3ds Max | Scripts

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1 vote

Telegram Notifications

2 votes

Info

A script for 3Ds Max that allows you to send messages to Telegram using a special bot.

It is possible to send a message about the completion of the rendering process with sending the rendered image.

This is convenient when you need to move away from the workplace, drink coffee or take a break from work. A message in Telegram will notify you when you need to go to the computer. You can also see the render result in the notification!

 

waRp Ngons

3 votes

Finds and isolates a selection of objects that have Ngons (polygons that have 3 or more than 4 sides).
All the Ngons are then marked yellow (with multimaterial), to be easier to spot.

Usage: make a selection of objects (only objects that have an editable poly base are supported) and run the script

Max to Sunflow Exporter v0.22 released

I've released a new version of the SunFlow Exporter. This one adds a number of small features and bugfixes:

- adds the "Enable Jitter" option to the Sampling settings
- adds support for spherical cameras (the old exporter only had support for the fisheye camera)
- adds an option for importance sampling to the IBL settings
- adds a setting for SunSky turbidity

ParticleshapeUpdate_Script

0 votes

It's a sample max file show how to use PF script update particle shape per frame.
sorry I don't know how to make it as a tool,
So,just open max file and see how it work.

only for 3dsmax 2011 upper.

Gridify BETA

4 votes

A MAX 3.x recompile of the Gridify script. Allows subdivision of whole meshes or face selections using multiple Slice planes. Works great in combination with the LocalBevel script.

RandomMapPhase

8 votes

Whichever material in the material editor you choose - this script will go in and find all maps within that material that have a phase variable and assign a random number to it. This is useful if say you have two rocks - both with the same texture on it that contains several levels of procedural noise.

Model: Same Named Copies

0 votes

Title: "Model: Same Named Copies"

Description:
-- This script creates multiple copies with same object name
-- This script works on all geometry types but it may also work on other types like lights, helpers, etc.

How to use this script:
-- First select a single object
-- Set the relative position with respect to this object in "Enter relative positions" options
-- In "No. of copies" option set the number of copies required
-- Then, press "Create copies" button

Here's the screenshot of the script -

Gradient

2 votes

A left over from the planet thing but of lots of use. It's a photoshop style gradient generator. Use the supplied structure to setup colours and positions from 0.0 to 1.0. You MUST give it at least two colours - one at 0.0 and one at 1.0 - other than that put as many where ever you like.

Add_TurboSmooth_Modifier_0.ms

6 votes

This script adds a turbosmooth modifier with an iteration of 0

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