Tagged 'batch'

Multi Map Loader

38 votes

Loads multiple files from a folder into your choice of available materials & maps. Then puts the new created materials to the material library.

   

Version 2.1 updates:

Batch Render Wizard

31 votes

Batch Render Wizard is a Scripted Floating Modeless Dialog that allows the quick setup of Batch Render combinations of Cameras, Scene States and Render Presets. It leverages 3ds Max built-in Batch Render system which allows saving Command Line Batch files, Net Render, and also saves everything in the scene so that other users don't even need this script.
NOW AVAILABLE !

Batch Render Wizard Example

Game Models Tools

4 votes

This script lets you perform various texture map batch operations and batch import and map various game object formats. You can batch populate and rename the filepaths for different map slots ( as well as set other common properties ). If you have many bitmaps named according to a naming convention, you can quickly populate the appropriate maps accordingly.

At the current moment, there is no help documentation.

Simply run the script from the maxscript menu.

Works with Standard and Multimaterial

Best Regards joqqy

Batch Render Assistant

16 votes

Batch Library Helper v1.0.1

0 votes

 

MultiMultiScatter

2 votes

tiny script to toggle the Enabled state, or Display type of Selected or all scene Multiscatters

(Yea, frank put 30some multiscatter objects in the scene and it was unusable enough that it was faster to write a script, upload it here, and run it, than it was to disable them one by one.)

Just incase anyone else runs into a similar problem.

Cheers,
Dave.

Batch Preview Renderer

4 votes

The script searches for files in a given directory and renders a preview from the files found.
Ideal if you have a lot of model library and you dont know the content of the files.

rp_RenameTools

30 votes

Simple tool that mimics Maya procedures (Search and Replace, Jason Schleifer´s hashRename) to easily organize naming conventions in scene nodes.

Scene Light Multiplier By POPA_3D

2 votes

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

FumeFX Partitioner

21 votes

This script will divide a fumeFx grid into partitions.
This can also be used to simulate a batch of fume grids locally or via backburner.

More info and sample usages here.

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