Tagged 'modeling'

NURMS subdivide

4 votes

This is just a simple little script that you can assign to hotkeys. The purpose is to quickly NURMS subdivide your editable poly mesh. If you increase the subdivisionfrom 0 to 1 it will automatically turn on the NURMS. If you get back to 0 subdivs - it will shut it off. I got the idea from watching the XSI demo. Enjoy!

csPolytools

2 votes

Collection of scripts to aid in polymodelling. This package includes scripts like Slide which slides an edgeloop towards either of it's neighbours. Dissolve - a collection of Laszlo's scripts. Untangle - which takes one selected poly and turns it into a perfect Ngon. MakePoly which lets you select a bunch of vertices and click the button to make a polygon.

Orionflame

4 votes

Finally I have completed this package of poly scripts. Actually I wrote all these to speed up and improve my poly modeling workflow.

Orionflame fully functions under 3ds max 6 & 7.

Download the demonstration videos here!

Flip_Normals_and_Collapse_Stack.ms

3 votes

Use this script to add a normal modifier - flip the normals then collapse the stack

Instant Snapshot

7 votes

Make a snapshot of a mesh's current state with a single click.

Random Noise Maxscript

5 votes

Add random noise via X - Y - or Z axis with this maxscript. RandomNoise let's you specify a strength in three axis directions and a direction (subtractive or additive). I wrote this before i wrote the Random Selector Maxscript. I tend to just use the selector and adjust vertices by hand nowadays. But the script documents how to alter vertices pretty simply.

LocalBevel

6 votes

Allows Extrusion/Bevel at Polygon level with respect to Edge Visibility. Has its own History list and lots of options (Constant/Random/Incremental Extrudes/Bevels) Fixed a MAX 3.0 specific problem. Should work in both 3.0 and 3.1 now. Version 0.3 is much

Draw Poly

6 votes

Draw Poly lets you place vertices on grid or surface - and automatically turn it to polygon as soon as the right mouse button is clicked. Place your vertex in anti-clockwise direction or the created polygon normal will face the other side.

See Through Inverse

3 votes

Just the opposite of the regular see-through mode in Max. It will make everything unselected see-through. Right now it doesn't work with multiple objects selected. I will try to get to that soon.

DeleteUpwardFaces

2 votes

"This macro should delete any faces that point up. This is found by accessing the normal vector. and reading the 3rd array index. If it is positive it should get zapped."

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