Tagged 'Poly'

LSCMUnwrap

49 votes

lscm unwrap integrated for max5.1 and up

After seeing the max8 peltmapping vids - and doing a bit research on
the topic - I found that wings3d and blender already have nice
automatic unwrappers - using the same technique called LSCM. This
maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.

SmartQuads

3 votes

SmartQuads

Smart Quads will help you on your everyday modeling task by making it more enjoyable.

Here are some of the benefits you get:

Quick Isolate Object

66 votes

With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport.  We can select, rename and count the items in the scene.  Useful in many work situation.

qio

FaceGrabO

18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.

Quad enhance

32 votes

These few scripts adds some new functions to your quad menu like hiding,selecting and isolating by objects layer or material.

polymagus action items

10 votes

long time it was lost and no where to download, but here it is again..the polymagus action items...with its amazing, amazing "blend edges" script...just assign it to a key...like "b" or something, in editable poly mode...and then go and create polys between edges with ease!

here is what it also does:

FindBadPolys

5 votes

this script finds triangular faces, quadrilateral polygons as well as any other n-sided polygons in your mesh and selects them for you.

Warning: It converts your object into an editable poly so make sure you don't mind your modifier stack
being collapsed.

known issues: 3dsMax crashes when you undo the operation a couple of times

Grid_Slicer

15 votes

This tool can slice selected faces in mesh and poly at any angle with given step.
Usefull in game development for slicing lightgrids or landscapes.
You can use Slice Plane Helper grid for slicing and set your own custom step. It also has 'Hold' function for undoing results.

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