V-RayMtl Converter

165 votes
Version: 
3.9997
Date Updated: 
08/24/2021
Author Name: 
3DZver

V-RayMtl Converter 3.0

V-RayMtl Converter  - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

Current verion: 3.9997

View full changelog

Additional Info: 

Main features:

  • Convert supported materials to V-Ray materials (see support materials here)
  • Convert V-Ray materials to Standard materials (see support materials here)
  • Batch conversion of materials in multiple *.max files
  • Backed procedural textures for converted materials
  • Convert scene lights to V-Ray lights (see support lights here)
  • Convert scene cameras to V-Ray Physical Camera (see support cameras here)
  • Convert Corona proxies to V-Ray proxy
  • Convert Corona Displacement Mod to V-Ray Displacement Mod
  • Convert scene standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert scene VRayBitmap (VRayHDRI) to standard Bitmap
  • Configure ACEScg/sRGB workflow in V-Ray
  • ...and more advanced conversion and scene fix tools.

 

View full list of currently supported materials, maps and scene components for converting.

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store

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About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

IMPORTANT: To convert materials between different renderers, it is imperative that you have these renderers on your system.

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Installation:

Process of installing the "V-RayMtl Converter 3" is very simple and does not require any special knowledge.
After downloading the archive you need to unzup the VrayMtlConverter3.mzp file, run 3ds Max, go to Main Menu->MAXScript->Run Script... and select VrayMtlConverter3.mzp file (or drag and drop this to any viewport).

After installing you will see "V-RayMtl Converter 3" icon in your Main Toolbar:

You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, just open [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]

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PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2022
Other Software Required: 
V-Ray Advanced 3.10.xx - V-Ray 5.xx.xx

Comments

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3DZver's picture

All the detailed information

All the detailed information about V-RayMtl Converter you can find on the official web page: https://maxtools.3dzver.ru/vmc
Also there you will find the answer to your question.

ABouenard's picture

Lossless conversion?

Specifically, is the conversion path (VRay -> Standard -> VRay) lossless?

3DZver's picture

Thank you!

Thank you for your words. We are constantly working to improve our tool and your feedback is very important and pleasant to us. Good luck and great creative work!

igamaximus's picture

Magnificent tool

Thank you so much mate for this magnificent, the most complete vray converter on the market.
I know so well how much effort requires to create thousands of accurate connections between different parameters so i'm waiting for incoming major update to purchase.
Thanks again for your efforts, i really appreciate it!

3DZver's picture

Most likely your

Most likely configuration of your computer is constantly changing or you trying to run plugin on another computer, not on the one on which you activated the license.
Please write about your problem to [email protected] (support service) and they will help you.
I also highly recommend that you install the latest version. You can download the latest version by following this address: https://maxtools.3dzver.ru/dlupdate

magicseed's picture

License error

Hi,
I am just wondering why do I always receive this error everyday? I have to re-activate my license to use this plugin on a daily basis. By the way, I am still using windows7.
Please help.

http://prntscr.com/ls7oy2

Stefan Twigt's picture

you are funny!

so you write this in your text: PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam). If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

But you do spam in other scripts comments? Not what I call playing fair, but good luck to you!

 

tereh's picture

Thank you

It works! You saved my project!

3DZver's picture

This could have been done,

This could have been done, but material such as VrayDisplacementMTL does not exist in V-Ray. Sorry.

Phokka's picture

VraymtlDisplacement

Any chance to add on/off VrayDisplacementMTL?

Cheers

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