3ds Max - Sort Popular

Lele's Vray Tools

67
points

A set of tools to aid in the daily VRay work.

Updated for VRay 1.5 SP2.

Matrix-Weighted Exposimeter V. 1.19 : very similar in principle to that of dSLR, it allows for different weighting of each slice/square in which the image is divided, as well as allowing a different range of pixel brightnesses to be chosen for the exposure (akin to real world lens filters).
Entirely customisable for behaviour.Now with auto-white balance and preset manager!

From V. 1.16 it supports exposure / White Balance animation through the script.
Please note this is not meant to be a frame by frame tool: doing so will result in flickering (like for standard dSLRs) and will likey lead to max crashes due to maxscript memory heap overload.
Keep previews small, Nth frame at around 1 second, and go in and refine by hand activating "Auto Key" from the max interface and exposing the problematic areas.

UPDATE: The Sample Rate calculator, new with 1.19, is an early attempt at DMC AA optimisation.
It will render a sample pass with whatever DMC AA (ONLY!) settings you have, analise the sample rate, and guestimate a new threshold value (AA noise threshold only) so that the BIAS setting may be met (+- 2.5%).
The BIAS indicates the pixel brightness average in the sample pass (where ~0 is min sampling, and ~1 is max sampling).


RayFire Tool 1.4

58
points

 

RayFire Tool gives You the ability to shoot, destroy, demolish, ruin, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things You have always dreamed of to do in Max..         


Advanced Painter

46
points

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:


Free Video Tutorials!

17
points
GavinB from CGTalk has generously provided the following free maxscript video tutorials. You'll need the TechSmith codec in order to view the videos... View the original cgtalk discussion thread here...

VRayMtlConverter

27
points

A simple MAXScript to automate otherwise time-consuming tasks regarding converting some types of materials (currently: Standard - Raytrace - Brazil Advanced and fr-Advanced)
to VRay Materials (VRayMtl and VRyLightMtl) - and also fixes some parameters of materials of previous versions V-Ray (1.09.xx) in view of changes in new versions V-Ray (1.46.xx and 1.50.00 Final).


Realtime Spring

55
points

After watch a few rigging reel using xsi or maya,I think that it would be much easier in animating if the rig has realtime delay effect.


Script Installation in 3ds max

15
points

Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org

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VRay Light Lister

30
points

This script replaces the built-in light lister with one that incorporates support for VRay Lights and VRay Suns.


Super Material PRO

36
points

 

 

 


VRay Batch Render

21
points

VRay Batch Render is a fully automated batch rendering tool for V-Ray(3dsmax,architectural rendering).


Detriangulator

40
points

 

This tool is intended to remove diagonal edges from triangulated editable poly.

Optional features are:

- keep edges that have angle between faces more then specified (set 0 if this feature is not needed)

- keep UV border edges (only 1st UV channel used)


Tree Maker

14
points

Great script for creating trees... Some of the 'sweet' things about this script are:- After you generate the branches - you can rotate and move them about to more easily control the shape of the generated tree.- The generated tree already has mapping coordinates applied (this isn't perfected yet - but it works pretty well).


Outliner

13
points


Meshtools 3 with CSPolyTools

12
points

Scripts packaged together by Benjamin SlackThis package includes the latest 3.0 version of Laszlo's Meshtools and Chris' PolyTools in one convenient installer. It will even uninstall any old versions before installing itself.


QuickTools

29
points

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.